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Wikipedia Guaranteed minimum income (2009-11-18T15 25 11)より転載。 Template POV Guaranteed Minimum Income (GMI) is a proposed systemHistory of Basic Income, Basic Income Earth Network (BIEN), retrieved on 18 June 2009 of social welfare provision that guarantees that all citizens or families have an income sufficient to live on, provided they meet certain conditions. Eligibility is typically determined by citizenship, a means test and either availability for the labour market or a willingness to perform community services. The primary goal of a Guaranteed Minimum Income is to combat poverty. If citizenship is the only requirement, the system turns into a Basic Income guarantee. Elements A system of Guaranteed Minimum Income can consist of several elements, most notably a minimum wage, either set by the government or resulting from negotiations of employers or their organizations with trade unions; a calculation of the social minimum, usually below the minimum wage; a safety net, to help citizens or families without sufficient financial means survive at the social minimum. This may be a transfer or, in some cases, a loan, and is generally conditional to availability for work, performance of community services, some kind of social contract, or commitment to a reintegration trajectory; child support by the government; Student loan|student grants and student loans; state pension for the elderly. Basic income Template Main A Basic Income is granted independent of other income (including salaries) and wealth, with no other requirement than citizenship. This is a special case of GMI, based on additional ideologies and/or goals. While most modern countries have some form of Guaranteed Minimum Income, a Basic Income is rare. A Basic Income is a proposed system of social security, that periodically provides each citizen with a sum of money that is sufficient to live on. Except for citizenship, a Basic Income is entirely unconditional. There is no means test; the richest as well as the poorest citizens would receive it. A Basic Income is often proposed in the form of a citizen s dividend (a [transfer]) or a Income TaxTax Negative Income Tax (a guarantee). A Basic Income less than the social minimum is referred to as a Partial Basic Income. A worldwide Basic Income, typically including income redistribution between nations, is known as a Global Basic Income. One of the arguments for a basic income was articulated by French economist and philosopher André Gorz The connection between more and better has been broken; our needs for many products and services are already more than adequately met, and many of our as-yet- unsatisfied needs will be met not by producing more, but by producing differently, producing other things, or even producing less. This is especially true as regards our needs for air, water, space, silence, beauty, time and human contact... From the point where it takes only 1,000 hours per year or 20,000 to 30,000 hours per lifetime to create an amount of wealth equal to or greater than the amount we create at the present time in 1,600 hours per year or 40,000 to 50,000 hours in a working life, we must all be able to obtain a real income equal to or higher than our current salaries in exchange for a greatly reduced quantity of work... Neither is it true any longer that the more each individual works, the better off everyone will be. The present crisis has stimulated technological change of an unprecedented scale and speed `the micro-chip revolution . The object and indeed the effect of this revolution has been to make rapidly increasing savings in labour, in the industrial, administrative and service sectors. Increasing production is secured in these sectors by decreasing amounts of labour. As a result, the social process of production no longer needs everyone to work in it on a full-time basis. The work ethic ceases to be viable in such a situation and workbased society is thrown into crisis... Andre Gorz, Critique of economic Reason (Galilée, 1989) The Basic Income Earth Network (BIEN) describes one of the benefits of a basic income as having a lower overall cost than that of the current means-tested social welfare benefits. However critics have pointed out the potential work disincentives created by such a program, and have cast doubts over its implementability. The Need for Basic Income An Interview with Philippe van Parijs , Imprints, Vol. 1, No. 1 (1996). In later years other proposals have been suggested.Basic Income Studies How it could be organised; Different Suggestions Examples of implementation The U.S. State of Alaska has a system which provides each citizen with a share of the state s oil revenues. The USA also has the Earned Income Tax Credit for low-income taxpayers. In 2006 a bill, written by members of the advocacy organization USBIG, to transform the credit into a partial basic income, was introduced in the U.S. Congress, but did not get passed. In 2008, a two year pilot project with a basic income grant was started in the Namibian village of Otjivero Basic Income Grants in Otjivero, Namibia , econoblog101 (1 November 2008) NAMIBIA Small town, BIG grant , IRIN Africa (4 November 2008). Positive News had a front page article about this in their Summer 2008 issue, and in their summer 2009 edition say this has been a success, with the new income, rather than encouraging apathy, has enabled people to invest time and money in setting up their own businesses. The survey also revealed other positive statistics the total of malnourished children fell from 42 per cent to 17 per cent, while the number of young people not attending school dropped by 50 per cent. There was also reduced child mortality and improved maternal health Otjivero’s BIG Shows It Can Work , Hilma Shindondola-Mote, New Era (12 June 2009). Advocates American revolutionary homas Paine advocated a basic Income Guarantee to all US citizens as compensation for loss of his or her natural inheritance, by the introduction of the system of landed property (Agrarian Justice, 1795). In his final book Where Do We Go From Here Chaos or Community? (1967) Martin Luther King Jr. wroteMartin Luther King jr., Where do we go from here Chaos or community? (New York Harper Row, 1967) Template In 1968, James Tobin, Paul Samuelson, John Kenneth Galbraith and another 1,200 economists signed a document calling for the US Congress to introduce in that year a system of income guarantees and supplements. In 1973, Daniel Patrick Moynihan wrote The Politics of a Guaranteed Income in which he advocated for the Guaranteed Minimum Income and discussed Richard Nixon s GAI proposal. In 1987, New Zealand s Zealand Labour Party Labour Finance Minister Douglas] announced a Guaranteed Minimum Family Income Scheme to accompany a new flat tax. Both were squashed by then Prime Minister Lange], who sacked Douglas. New Zealand Is Jolted By a Speedy Decontrol , Seth Mydans, The New York Times (24 February 1988) Modern advocates include Sinn] (Germany) and Buğra] (Turkey). Funding Many different sources of funding have been suggested for a guaranteed minimum income tax]es tax]es gains tax]es tax]es tax]es, e.g. tax] tax]es Elimination of current support program]s and deduction]s Repayment of the grant at death or retirement value tax|Land] and resource tax]es tax]es Fees from government created monopolies (such as the broadcast spectrum and utilities) resource ownership] stock ownership] A Mutual Fund] Money creation or [1]] [2]], the lottery, or taxes] Technology Taxes Tax] See also income] Income Earth Network] dividend] Income Supplement] in the United States] wage] minimum d insertion] Credit] welfare provision] slavery] References Template reflist External links Basic income for all-Philipp van Parijs, Boston Review Social minimum in the Stanford Encyclopedia of Philosophy Guaranteed Basic Income Studies How it could be organised, Different Suggestions About a Guaranteed Basic Income History Category Minimum wage Category Organizational studies and human resource management Category Labour relations Category Socialism Category Basic income Category Income distribution Category Socioeconomics Category Personal taxes Category Income Category Wealth Category Society Category Employment compensation Category Sociology Category Labor economics Category Employment Category Politics br ca da de es eo fr nl ja pt ru fi sv uk
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配信のあるフェスティバルの情報※太字のアーティスト名はオンデマンドがあります January / Febrary / March / April / May / July / August / September / October / November / December / January Febrary March April COACHELLA 2008/4/25-27 Official Site LiveStreaming OnDimand Site(AT T blue room) Animal Collective, Architecture in Helsinki, Brett Dennen, Electric Touch, Flogging Molly, John Butler Trio, Les Savy Fav, Metric, Minus the Bear, Redd Kross, Shout Out, Louds, Sia, Stars, The Bird and the Bee, VHS or Beta May PINKPOP 2008/5/30-6/1 Official Site / LiveStreaming Site(3voor12) / OnDemand(3voor12) June ROCK AM RING 2008/6/6-8 Official Site / OnDemand Bullet For My Valentine, Incubus, HIM, Babyshambles, The Verve, Se Mannheims, Culcha Candela, Madsen, Hot Chip, Kate Nash, Simple Plan, Kid Rock, Gavin Rossdale(※それぞれ15分程度の映像) LIVE105 BFD 2008/6/7 Official Site / LiveStreaming Site NORWEGIAN WOOD 2008/6/12-15 Official Site / LiveStreaming OnDemand Site Merlin (Urørt), Wow! Signal (Urørt), Hellbillies, Freddy the Casuals (Urørt), Spiritualized, Pipedream (Urørt), Tift Merritt, A day at the Gym (Urørt), Mark Olson Seven Doors Hotel w/Gary Louris, Madrugada, Mattias Tellez (Urørt), Billy Talent, Andre Holstad (Urørt), Cute crash combo (Urørt), Paramore, Charlotte the Costars, Jimmy Eat World, Dinosaur jr BONNAROO 2008/6/13-15 Official Site / LiveStreaming OnDemand Site(AT T blue room) HOVEFESTIVALEN 2008/6/23-27 Official Site / LiveStreaming OnDemand Site Saigon Ken Ring Tommy Tee, Radioresepsjonen, The Brian Jonestown Massacre, Les Savy Fav, The Cool Kids, The Kooks, Stars, Dengue Fever, Ida Maria, Panic At The Disco, Coheed Cambria, MGMT, Primordial, Behemoth, Thom Hell, Bad Religion, Foals, Beck, Band Of Horses, Flogging Molly, Lupe Fiasco, The Raconteurs, Hellacopters, Yeasayer, The National Bank THE 46664 CONSERT 2008/6/27 Official Site / LiveStreaming Site Queen, Amy Winehouse, Will Smith and many special guests GRASPOP METAL MEETING 2008/6/27-29 Official Site / LiveStreaming Site(Belgacom,Skynet) GLASTONBURY 2008/6/27-29 Official Site / LiveStreaming Site(UK Only) / WebRadio / OnDemand Amy Winehouse, Band Of Horses, Biffy Clyro, Candi Staton, Cribs, Duffy, Editors, Elbow, The Enemy, Ethiopiques, Foals, The Fratellis, Futureheads, Gossip, Hot Chip, Imagined Village, Jay-z, Kings of Leon, Lupe Fiasco, Massive Attack, MGMT, Newton Faulkner, Panic! At The Disco, The Raconteurs, Reverend and the Makers, The Ting Tings, We Are Scientists ROCK IN RIO 2008/6/27-28,7/4-6 Official Site / LiveStreaming Site NATTURA CONSERT 2008/6/28 Official Site / LiveStreaming Site Bjork Sigur Ros July ROCK WERCHTER 2008/7/3-6 Official Site / LiveStream ROTHVURY MUSIC FESTIVAL 2008/7/3-6 Official Site / LiveStreaming Site(iClips) ESSENCE MUSIC FESTIVAL 2008/7/4-6 Official Site / LiveStreaming Site(iClips) COUNTRY THUNDER WISCONSIN 2008/7/16-19 Official Site / LiveStreaming Site(iClips) 10,000 LAKES MUSIC FESTIVAL 2008/7/23-26 Official Site / LiveStreaming Site(iClips) MILE HIGH MUSIC FESTIVAL 2008/7/19-20 Official Site / LiveStreaming Site(AT T blue room) August LOLLAPALOOZA 2008/8/1-3 Official Site / LiveStreaming Site(AT T blue room) BREAKING DAWN CONCERT SERIES 2008/8/5-7 Official Site / LiveStreaming Site(iClips) ØYAFESTIVALEN 2008/8/6-9 Official Site / LiveStreaming Page Kaizers Orchestra, Ida Maria, Los Campesinos, Ane Brun, Lukestar,The Diciplines, The Nationals, Sonic Youth, Turbonegro, Håkan Hellstrøm, Thom Hell, Howl, Raga Rockers, The Sonics, WE, Yeasayer, Lars Horntvedt m/KORK, Big Bang PUKKELPOP 2008/8/14-16 Official Site / LiveStreaming Page (8/14)Triggerfinger, The Subways, Dropkick Murphys, Mercury Rev, Editors / Die! 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Die!, Kaizers Orchestra, The Pegeon Detectives, Dirty Pretty Things, Joan as Police Woman, Ian Brown, / The Shoes, De Jeuqd Van Teqenwoordig, Santogold, Tricky, Boys Noize (8/15) Sons of Albion,Das Pop, Michael Franti and Spearhead, Arsenal / State Radio, Sons And Daughters, Girls in Hawaii, A Brand, Foals, Elbow / Dusty Kid, The Count Sinden, Deadmau5 (8/16) The Wombats, Plain White T s, Manic Street Preachers, Sigur Ros / Lykke Li, The Black Box Revelation, Black Kids, The National, Anti-Frag, The Dresden Dolls, / Samim Miquel Toro(Percussions), The Whip, Girl Talk, Junkie XL, Simian Mobile Disco LOWLANDS 2008/8/15-17 Official Site / LiveStreaming Page(3voor12) / OnDemand Page (8/15) The Presidents of the USA, Kill Switch Engage, Pigeon Detectives, The Wombats, Pete Philly Perquisite, The Ting Tings,(8/16) 50 jaar popmuzek, Santogold van gisteren, Gem, sessie Triggerfinger, The Opposites/De Jeugd, Blood Red Shoes, Claw Boys Claw, Kraak Smaak, Mindless Self Indulgence, Iron Wine, Bookashade (8/17) De Jeugd van Tegenwoordig, Lucky Fonz III, Underworld, Franz Ferdinand, Nightwish, Textures, Yeasayer, The Fratellis, Elbow, Sigur Ros, The Roots, Roundup OUTSIDE LANDS 2008/8/22-24 Official Site / LiveStreaming Page(AT T blueroom) (8/22) Black Mountain, Steel Pulse, Beck(8/23) Abigail Washburn Bela Fleck, Goapele, Dredg, Galactic, Devendra Banhart, Steve Winwood, M. Ward, Ben Harper Innocent Criminals, Primus(8/24) Jackie Greene, ALO, Toots the Maytals, Andrew Bird, Sharon Jones Dap Kings, Broken Social Scene, Rodrigo y Gabriela, Cake, Jack Johnson September AUSTIN CITY LIMITS 2008/9/26-28 Official Site / LiveStreaming Page(AT T blueroom) October November December
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Humorously Speaking The Entertaining Speaker Speaking to Inform Public Relations Facilitating Discussion Specialty Speeches Speech By Management The Professional Speaker Technical Presentations Persuasive Speaking Communicating On Television Storytelling Interpretive Reading Interpersonal Communication Special Occasions Speech Humorously Speaking 1. Warm Up Your Audience • Prepare a speech that opens with a humorous story • Personalize the story • Deliver the story smoothly and effectively Time 5-7 minutes 2. Leave Them with a Smile • Prepare a serious speech that opens and closes with a humorous story. • Prepare a closing story that reemphasizes the speech s main point. • Deliver the stories smoothly and effectively Time 5-7 minutes 3. Make Them Laugh • Prepare a speech that opens and closes with humorous stories • Include jokes in the speech body to illustrate points or maintain audience interest • Deliver the jokes and stories smoothly and effectively Time 5-7 minutes 4. Keep Them Laughing • Prepare a speech that opens with a self-deprecating joke. • String together two or three related jokes in the speech body. • Close the speech with a humorous story. Time 5-7 minutes 5. The Humorous Speech • Use exaggeration to tell a humorous story. • Entertain the audience. • Effectively use body language and voice to enhance the story. Time 5-7 minutes The Entertaining Speaker 1. The Entertaining Speech • Entertain the audience through use of humor and/or drama drawn from your personal experience • Organize an entertaining speech for maximum audience impact Time 5-7 minutes 2. Resources for Entertainment • Draw humorous and/or dramatic material from sources other than your own personal experience • Adapt your material to suit your topic, your own personality and the audience. Use entertaining material as a means of conveying a serious message Time 5-7 minutes 3. Make Them Laugh • Prepare a humorous speech drawn from your own experience • Strengthen the speech by adapting and personalizing humorous material from outside sources • Deliver the speech in a way that makes the humor effective Time 5-7 minutes 4. A Dramatic Talk • Develop an entertaining dramatic talk about an experience or incident, or give a dramatic reading • Include vivid imagery, characters and dialogue • Deliver the talk in an interpretative manner Time 5-7 minutes 5. Speaking After Dinner • Prepare an entertaining after-dinner talk on a specific theme • Deliver the talk extemporaneously, using the skills developed in the preceding entertainment projects Time 8-10 minutes Speaking to Inform 1. The Speech to Inform • Select new and useful information for presentation to the audience • Organize the information for easy understandability and retention • Present the information in a way that will help motivate the audience to learn Time 5-7 minutes 2. Resources for Informing • Analyze the knowledge level of your audience regarding your chosen subject • Focus your presentation at the audience s level of knowledge • Build a supporting case for each major point through use of explanation, examples and information gathered in research • Effectively use at least one visual aid to enhance the audience s understanding Time 5-7 minutes 3. The Demonstration Talk • Prepare a demonstration speech to clearly explain a process, product, or activity • Conduct the demonstration as part of a speech delivered without notes Time 5-7 minutes 4. A Fact Finding Report • Prepare a report on a situation, event, or problem of interest to the audience • Deliver sufficient factual information in your report so the audience can base valid conclusions or a sound decision on it Time 5-7 minutes 5. The Abstract Concept • Research and organize the thought of experts on an abstract concept, theory, historical force, or social/political issue • Present the ideas in a clear and interesting manner Time 6-8 minutes Public Relations 1. The Goodwill Speech • Prepare a talk that will build goodwill for your organization by supplying useful information of interest to the audience • Favorably influence the audience by skillful and friendly delivery of your talk Time 5-7 minutes 2. The Radio Talk Show • Prepare a talk designed to build goodwill toward it by presenting factual information • Understand the dynamics of a successful talk show • Prepare for the questions that may be asked of you during the radio interview Time 3-5 minutes for presentation, plus 2-3 minutes for Q A 3. The Persuasive Approach • Direct a persuasive appeal to the audience s self-interests using a combination of fact and emotion in a speech delivered in such a manner that it appears extemporaneous. Persuade the audience to adopt your viewpoint by the use of standard persuasive techniques • Use at least one visual aid to enhance the audience’s understanding Time 5-7 minutes 4. Speaking Under Fire • Prepare a talk to persuade a hostile audience at least to consider your position on a controversial issue • Demonstrate sincerity when presenting your viewpoint Time 3-5 minutes for presentation, plus 2-3 minutes for Q A 5. The Crisis Management Speech • Learn strategies for communicating to the media about a company crisis • Prepare a speech for the media about a company crisis that builds and maintains a positive image for the company Time 4-6 minutes, and 3-5 minutes for the Q A Facilitating Discussion 1. The Panel Moderator Objectives • Select a topic for a panel discussion Identify differing viewpoints to be addressed by panelists • Organize and moderate a panel discussion Recommended Time 20 -30 Optional Time 22 ~ 26 2. The Brainstorming Session Objectives • Select a problem for a brainstorming session for which you serves facilitator • Conduct a brainstorming session • Have participants reduce the list of ides to the three best Recommended Time 31 ~ 33 Optional Time 20 ~ 22 3. The Problem-solving Discussion Objectives • Discuss the three ideas generated in Project 2 • Determine which one best resolves the problem Recommended Time 26 ~ 31 Optional Time 19 ~ 23 4. Handling Challenging Situations Objectives • Select a problem and ask club members to discuss and resolve it by either a majority vote or by compromise • Serve as facilitator for the discussion Effectively handle any member s behavioral problems that may interfere with the discussion Recommended Time 22 ~ 32 Optional Time 12 ~ 21 5. Reaching a Consensus Objectives • To select a problem for the group to discuss and resolve • As facilitator, help the group reach a consensus Recommended Time 31 ~ 37 Optional Time 20 ~ 26 Specialty Speeches 1. Speak Off the Cuff Objectives • Develop an awareness of situations in which you might be called upon to deliver an impromptu speech • Understand how to prepare for impromptu speaking • Develop skill as a speaker in the impromptu situation by using one or more patterns to approach a topic under discussion; for example, comparing a past, present, and future situation or before and after Time 5-7 minutes 2. Uplift the Spirit Objectives • Identify and understand the basic differences and similarities between inspirational speeches and other kind of speeches • Learn how to evaluate audience feeling and establish emotional rapport • Develop a speech style and delivery that effectively expresses inspirational content by moving the audience to adopt your views Time 8-10 minutes 3 Sell a Product Objectives • Understand the relationship of sales technique to persuasion • Skillfully use the four steps in a sales presentation attention, interest, desire, action • Identify and promote a unique selling proposition in a sales presentation • Be able to handle objections and close a prospective buyer Time 10-12 minutes 4. Read Out Loud Objectives • Arrive at an understanding of the elements that comprise oral interpretation and how it differs from preparing and giving a speech • Learn the preparation or planning techniques of effective interpretation • Learn the principles of presentation and develop skill in interpretive reading with regard to voice and body as instruments of communication Time 12-15 minutes 5. Introduce the Speaker Objectives • Focus on the special occasion talk from the standpoint of the introducer (function chairman, toastmaster, master of ceremonies) • Become knowledgeable and skilled in the functions associated with the master of ceremonies • Handle the introduction of other speakers at a club meeting. Time Duration of a club meeting. (To be arranged with the EVP) Speech By Management 1. The Briefing Objectives • Apply the key steps in the preparation of a briefing and the organization of material • Give a briefing according to a specific objective so the audience will have an understanding of the information • Effectively handle a question-and-answer session following the briefing Time 8-10 minutes for speech, 5 minutes for question period 2. The Technical Speech Objectives • Convert a technical paper or technical material and information into a technical speech • Organize a technical speech according to the inverted-pyramid approach • Write a technical speech as "spoken language," not as an article • Give the speech by effectively reading out loud Time 8-10 minutes 3. Manage and Motivate Objectives • Understand the concept and nature of motivational method in management. • Apply a four step motivational method with the Objectives to persuade and inspire. • Deliver a motivational speech to persuade an audience to agree with your management proposal. Time 10-12 minutes 4. The Status Report Objectives • Organize and prepare a status report involving the overall condition of a plan or program, or performance of a department or company in relation to goals. • Construct the report according to a four-step pattern. • Give an effective presentation of the report. Time 10-12 minutes 5. Confrontation The Adversary Relationship Objectives • Understand the definition and nature of the adversary relationship. • Prepare for an adversary confrontation on a controversial management issue. • Employing appropriate preparation methods, strategy, and techniques, for communicating with an adversary group as the representative of your company or corporation. Time 5 minutes for speech,10 minutes for question period The Professional Speaker 1. The Keynote Address Objectives • Identify the basic differences between keynotes speeches and other kinds of speeches. • Learn how to evaluate audience feeling and establish emotional rapport. • Learn and use the professional techniques necessary for a successful keynote presentation. • Develop a speech style and delivery that effectively inspires and moves the audience to adopt your views as a collective reaffirmation of its own. Time 15-20 minutes 2, Speaking to Entertain Objectives • Entertain the audience through the use of humor drawn from personal experience and from other material that you have personalized. • Deliver the speech in a way that makes the humor effective. • Establish personal rapport with your audience for maximum impact. Time 15-20 minutes 3. The Sales Training Speech Objectives • Tell a sales audience how to sell a product by using a planned presentation. Inform a sales training audience about the human experience of the buyer-seller relationship. • Use entertaining stories and dynamic examples of sales situations. Inspire salespeople to want succeed in selling. Time 15-20 minutes 4. The Professional Seminar Objectives • Plan and present a seminar with specific learning Objectives. • Relate to the audience by using a seminar presentation style. • Use seminar presentation techniques to promote group participation, learning and personal growth. Time 20-40 minutes 5. The Motivational Speech Objectives • Understand the concept and nature of motivational speaking. • Apply a four-step motivational method with the purpose of persuading and inspiring. Deliver a motivational speech to persuade an audience to emotionally commit to an action. Time 15-20 minutes Technical Presentations 1. The Technical Briefing Objectives • Using a systematic approach, organize technical material into a concise presentation. • Tailor the presentation to the audience s needs, interests and knowledge levels. Time 8-10 minutes 2. The Proposal Objectives • To prepare a technical presentation advocating a product, service, idea or course of action. • To present your viewpoint logically and convincingly, using an inverted-pyramid approach. • To effectively use Microsoft PowerPoint with a laptop computer to illustrate your message. • To effectively handle a question-and-answer period. Time 8-10 minutes for speech; 3-5 minute for question period. 3. The Nontechnical Audience Objectives • Understand the principles of communicating complex information to non-technical listeners. • Build and deliver an interesting talk based on these principles. • Answer audience questions that arise during the presentation. • Use a Microsoft PowerPoint slideshow to illustrate your message. Time 10-12 minutes 4. Presenting a Technical Paper • Deliver an interesting speech based on a technical paper or article. • Effectively use a Microsoft PowerPoint slideshow to illustrate your theme. • Provide additional information, such as answers to questions, using a flipchart. Time 10-12 minutes 5. Enhancing a Technical Talk with the Internet • Understand the nature and process of a technical presentation supported with professional-level visual aids. • Arrange pre-meeting communications via e-mail • Find or create a post-meeting Web site for further dissemination of information supporting or enhancing your verbal presentation. You may create a web page and add it to your club s Web site, making use of podcasting, webcasting or a basic internet template Time 12-15 minutes Persuasive Speaking 1. The Effective Salesperson • Learn a technique for selling an inexpensive product in a retail store. • Recognize a buyer s thought processes in making a purchase. • Elicit information from a prospective buyer through questions. • Match a buyer s situation with the most appropriate product. Time 8-12 minutes 2. Conquering the Cold Call • Learn a technique for “cold call” selling of expensive products or services. • Recognize the risks buyers assume in purchasing. • Use questions to help the buyer discover problems with his or her current situation. • Successfully handle buyer s objections and concerns. Time 10-14 minutes 3. The Winning Proposal • Prepare a proposal advocating an idea or course of action • Organize the proposal using the six-step method provided. Time 5-7 minutes 4. Addressing the Opposition • Prepare a talk on a controversial subject that persuades an audience to accept or at least consider your viewpoint. • Construct the speech to appeal to the audience s logic and emotions. Time 7-9 minutes for the speech; 2-3 minutes for the Q A period. 5. The Persuasive Leader • Communicate your vision and mission to an audience. • Convince your audience to work toward achieving your vision and mission. Communicating On Television 1. Straight Talk • To effectively present an opinion or viewpoint in a short time • To stimulate giving a presentation as part of a television broadcast Time 3 minutes plus or minus 30 seconds 3. The Talk Show • To understand the dynamics of a television interview or "talk" show • To prepare for the questions that may be asked of you during a television interview program • To present a positive image on the television camera. • To appear as a guest on a simulated television talk show Time 10 minutes plus or minus 30 seconds 4. When You re the Host • To conduct a successful television interview • To understand the dynamics of a successful television interview or "talk" show • To prepare questions to ask during the interview program • To present a positive, confident image on the television camera Time 10 minutes plus or minus 30 seconds 5. The Press Conference • To understand the nature of a television press conference • To prepare for an adversary confrontation on a controversial or sensitive issue • To employ appropriate preparation methods and strategies for your organizations viewpoint • To present and maintain a positive image on television Time 4-6 minutes for presentation 8-10 minutes for question period 6. Training On Television • To learn how to develop and present an effective training program on television • To receive personal feedback through the videotaping of your presentation Time 5-7 minutes for the presentation, plus 5-7 minutes for playback of the videotape Storytelling 1. The Folk Tale • To tell a folk tale that is entertaining and enjoyable for a specific age group • To use vivid imaginary and voice to enhance the tale Time 7-9 minutes 2. Let’s Get Personal • To learn the elements of a good story • To create and tell an original story based on a personal experience Time 6-8 minutes 3. The Moral of the Story • To understand that a story can be entertaining yet display moral values. • To create a new story that offers a lesson or moral • To tell the story, using the skills developed in the previous two projects Time 4-6 minutes 4. The Touching Story •To understand the techniques available to arouse emotion •To become skilled in arousing emotions while telling a story Time 6-8 minutes 5. Bringing History to Life • To understand the purpose of stories about historical events or people • To use the storytelling skills developed in the preceding projects to tell a story about a historical event or person Time 7-9 minutes Interpretive Reading 1. Read A Story • To understand the elements of interpretive reading • To learn how to analyze a narrative and plan for effective interpretation • To learn and apply vocal techniques that will aid in the effectiveness of the reading Time 8-10 minutes 2. Interpreting Poetry • To understand the differences between poetry and prose • To recognize how poets use imaginary, rhythm, meter, cadence and rhyme to convey the meanings and emotions of their poetry • To apply vocal techniques that will aid in the effectiveness of the reading Time 6-8 minutes 3. The Monodrama • To understand the concept and nature of the monodrama • To assume the identity of a character and to portray the physical and emotional aspects of this character to an audience Time 5-7 minutes 4. The Play • To adapt a play for interpretive reading • To portray several characters in one reading, identifying them to the audience through voice changes and movement. Time 12-15 minutes 5. The Oratorical Speech • To understand the structure of an effective speech. • To interpret and present a famous speech. Time 8-10 minutes Interpersonal Communication 1. Conversing with Ease • Identify techniques to use in conversing with strangers • Recognize different levels of conversation. Initiate a conversation with a stranger • Initiate a conversation with a stranger • Use open-ended questions to solicit information for further conversation Time 10-14 minutes 2. The Successful Negotiator • Employ win/win negotiating strategies to achieve your goals. • Enjoy the benefits of win/win negotiating. • To apply vocal techniques that will aid in the effectiveness of the reading Time 10-14 minutes 3. Diffusing Verbal Criticism • Respond non-defensively to verbal criticism. • Employ a five-step method to identify the problem, diffuse the attack and arrive at a solution Time 10-14 minutes 4. The Coach • Determine reasons for someone s substandard performance • Coach the person to improved performance Time 10-14 minutes 5. Asserting Yourself Effectively • Enjoy the mental and physical benefits of being assertive • Employ the four-step method for addressing a problem and asking for help • Overcome resistance to your requests Time 10-14 minutes Special Occasions Speech 1. Mastering the Toast • Recognize the characteristics of a toast • Present a toast honoring an occasion or person Time 2-3 minutes 2. Speaking in Praise • Prepare a speech praising or honoring someone, either living or dead • Address five areas concerning the individual and his/her accomplishments • Include anecdotes illustrating points within the speech Time 5-7 minutes 3. The Roast • Poke fun at a particular individual in a good-natured way • Adapt and personalize humorous material from other sources • Deliver jokes and humorous stories effectively Time 3-5 minutes 4. Presenting an Award • Present an award with dignity and grace • Acknowledge the contributions of the recipient Time 3-4 minutes 5. Accepting an Award • Accept an award with dignity, grace and sincerity • Acknowledge the presenting organization Time 5-7 minutes
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Wizard Active Skills 更新される方へ お手数ですが、更新前にスキル更新方針を参照するようお願いします。 Active SkillSignatureMagic Missile Shock Pulse Spectral Blade Electrocute OffensiveWave of Force Arcane Orb Energy Twister Disintegrate Explosive Blast Hydra Ray of Frost Arcane Torrent Meteor Blizzard UtilityFrost Nova Ice Armor Magic Weapon Diamond Skin Storm Armor Mirror Image Slow Time Teleport Energy Armor Familiar Archon コメント 数値は全てLv60、ランクルーン7のものです。和訳部の添削お待ちしています。 Active Skill Signature Magic Missile Unlocked at level 1 Cost 0 Arcane Power Launch a missile of magic energy causing 40 - 61 Arcane damage. This is a Signature spell. Signature spells cost 1 less Arcane Power every time you gain a level. 魔法エネルギーのミサイルを放ち、40 - 61の神秘ダメージを与える。 これはSignatureスペルである。SignatureスペルはレベルUP毎に1ずつコストが下がっていく。 Alabaster SeekerMissiles track the nearest target and damage is increased to 72 - 110 Arcane damage.ミサイルは付近の敵を追跡し、ダメージが72 - 110神秘ダメージに増加する。 Crimson Charged BlastDamage increased to 88 - 135 Arcane damage.ダメージが88 - 135神秘ダメージへ増加する。 Golden AttunementWhenever Magic Missile hits a target you gain 14 Arcane Power.ミサイルが敵に当たると14 Arcane Powerを回復する。 Indigo ForkFires 8 missiles that do 20 - 31 damage each.8発のミサイルを放ち、それぞれ20 - 31ダメージを与える。 Obsidian Penetrating BlastMissiles have a 100% chance to pierce through their target and hit additional targets.ミサイルが100%の確率で貫通するようになり、後ろの敵にも当たるようになる。 Shock Pulse Unlocked at level 3 Cost 0 Arcane Power Release a pulse of 3 unpredictable charges of electricity that deal 36 - 72 Lightning damage to enemies they hit. This is a Signature spell. Signature spells cost 1 less Arcane Power every time you gain a level. 予測不能な電気パルスを 3発放つ。当たった敵に36 - 72雷ダメージを与える。 これはSignatureスペルである。SignatureスペルはレベルUP毎に1ずつコストが下がっていく。 Alabaster Explosive BoltsSlain enemies have a 100% chance to explode dealing 124 - 252 Lightning damage to every enemy within 10 yards.敵を殺すと100%の確率で爆発し、周囲10ヤード内の全ての敵へ124 - 252雷ダメージを与える。 Crimson Fire BoltsCasts out bolts of fire to deal 73 - 148 Fire damage per bolt.火の矢を放ち、それぞれ73 - 148火ダメージを与える。 Golden Lightning AffinityEvery target hit by a pulse restores 7 Arcane Power.敵に当たる毎に7 Arcane Powerを回復する。 Indigo Lightning OrbTurn the bolts into a floating orb of static lightning that drifts directly forward, zapping up to 5 nearby enemies for 18 - 35 Lightning damage.前方へ漂う静電気の球を放つ。付近の敵5体を攻撃し、18 - 35雷ダメージを与える。 Obsidian Piercing OrbMerge the bolts in a a single giant orb that oscillates forward dealing 36 - 72 Lightning damage to everything it hits with a 100% chance to pierce through enemies.矢を一つの巨大な振動する球に集めて放つ。100%の確率で敵を貫通し、36 - 72雷ダメージを与える。 Spectral Blade Unlocked at level 5 Cost 0 Arcane Power Summon a spectral blade that strikes all enemies in your path 3 times causing 35% weapon damage with each hit. This is a Signature spell. Signature spells cost 1 less Arcane Power every time you gain a level. 霊剣を召喚し、あなたの移動線上全ての敵に 3回攻撃させる。それぞれ武器ダメージの35%を与える。 これはSignatureスペルである。SignatureスペルはレベルUP毎に1ずつコストが下がっていく。 Alabaster Healing BladesWhenever the blades do critical damage, you are healed 100% of the damage caused.霊剣がクリティカルを出すと、ダメージの100%のライフを回復する。 Crimson Deep CutsEnemies hit by the blade will bleed for an additional 45% weapon damage done over 3 seconds.敵が霊剣を攻撃すると、武器ダメージの45%を3秒間で与える。 Golden Siphoning BladeEvery enemy hit grants 7 Arcane Power.敵の攻撃が当たる度に7 Arcane Powerを回復する。 Indigo Thrown BladeExtends the blades out to reach everything within 20 yards dealing 72% weapon damage.霊剣の射程が20ヤードに伸び、武器ダメージの72%を与える。 Obsidian Impactful BladesHits have a 45% chance to cause knockback and slow the movement of enemies by 60% for 2 seconds.45%の確率でノックバックさせ、移動速度を2秒間60%低下させる。 Electrocute Unlocked at level 6 Cost 0 Arcane Power Lightning arcs from your fingertips towards an enemy dealing 1 - 59 Lightning damage. The lightning can jump, hitting up to 2 enemies. Damage is reduced by 30% for each jump. This is a Signature spell. Signature spells cost 1 less Arcane Power every time you gain a level. 指先から電気の弧を放つ。1 - 59雷ダメージを与える。電撃は連鎖可能で、2体まで連鎖する。連鎖する毎にダメージは30%ずつ減っていく。 これはSignatureスペルである。SignatureスペルはレベルUP毎に1ずつコストが下がっていく。 Alabaster Forked LightningCritical hits with this skill cause an explosion of 5 charged bolts in random directions, dealing 1 - 82 Lightning damage to any targets hit.このスキルでクリティカルを出すと、爆発してランダムな方向へ5発の電撃を放つ。敵に当たると1 - 82の雷ダメージを与える。 Crimson Ball LightningCreates a streak of lightning that pierces targets, hitting all enemies in its path for 1 - 70 Lightning damage.敵を貫通する稲妻を作り出す。線上の敵全てにヒットし、1 - 70雷ダメージを与える。 Golden Surge of PowerGain 7 Arcane Power for every target hit by Electrocute.Electrocuteがヒットすると7 Arcane Powerを回復する。 Indigo Chain LightningIncreases the maximum number of jumps to 10 enemies.最大10体の敵に連鎖するようになる。 Obsidian Arc LightningBlast a cone of lightning that causes 1 - 65 Lightning damage to all affected targets.電撃の円錐を爆発させ、範囲内の敵全てに1 - 65雷ダメージを与える。 Offensive Wave of Force Unlocked at level 4 Cost 25 Arcane Power Cooldown 15 seconds Explode a wave of pure energy that repels projectiles and knocks back nearby enemies. This also slows the movement of enemies by 50% and deals 92 - 107 physical damage to them. エネルギーの波を爆発させ、投射物を弾き返し、付近の敵をノックバックさせる。又、92 - 107物理ダメージを与え、移動速度を50%低下させる。 Alabaster Impactful WaveIncreases the distance enemies are knocked back and stuns all affected enemies for 5.0 seconds.ノックバック距離が増加し、5.0間スタンさせる。 Crimson Forceful WaveIncreases damage to 203 - 234 physical damage but reduces knockback.ダメージが203 - 234物理ダメージに増加するが、ノックバック距離は短くなる。 Golden Force AffinityReduce casting cost to 11 Arcane Power and cooldown is reduced to 8 seconds.コストを11 Arcane Power、クールダウンを8秒へ低減する。 Indigo Exploding WaveEnemies hit have a 100% chance to cause a smaller Wave of Force that does 46 - 53 physical damage and knocks back enemies caught in its wake.敵の攻撃が当たると100%の確率で小さな衝撃波が発生し、46 - 53物理ダメージを与え、ノックバックさせる。 Obsidian Teleporting WaveEnemies caught in the wave have a 70% chance to randomly teleport to somewhere else nearby.衝撃波に当たった敵が70%の確率で付近へランダムにテレポートする。 Arcane Orb Unlocked at level 8 Cost 35 Arcane Power Hurl an orb of pure energy that explodes when it hits, dealing 135 - 185 Arcane damage to all enemies within 10 yards. エネルギー球を投げつけ、当たると爆発し10ヤード内の敵全てに135 - 185神秘ダメージを与える。 Alabaster Celestial OrbThe orb will pierce through targets, damaging any enemy it passes through dealing 154 - 211 Arcane damage.球が貫通するようになり、移動線上の敵へ154 - 211神秘ダメージを与える。 Crimson ObliterationIncrease the potency of the explosion to deal 297 - 406 Arcane damage.爆発力を強化し297 - 406神秘ダメージを与える。 Golden Tap the SourceReduce casting cost to 21 Arcane Power.コストを21 Arcane Powerに低減。 Indigo Arcane NovaModify the orb to deal 135 - 185 Arcane damage to all enemies within 16 yards.球を改良し、16ヤード内の敵全てに135 - 185神秘ダメージを与える。 Obsidian Arcane OrbitCreate 4 Arcane Orb(s) that orbit you, exploding for 162 - 222 Arcane damage when enemies get close.4つの球を作り、自身の周りを巡らせる。敵が近づくと爆発し、162 - 222神秘ダメージを与える。 Energy Twister Unlocked at level 11 Cost 35 Arcane Power Unleash a twister of pure energy that deals 27 Arcane damage per second to everything caught within it. エネルギーの旋風を放ち、捕まった敵に27/秒の神秘ダメージを与える。 Alabaster Wicked WindTwister no longer travels but spins in place dealing 38 Arcane damage per second to everything caught within it.旋風が移動しなくなるが、捕まった敵に38/秒の神秘ダメージを与える。 Crimson Gale ForceIncrease damage to 60 Arcane damage per second.ダメージを60/秒の神秘ダメージへ増加。 Golden Mistral BreezeReduce casting cost to 14 Arcane Power.コストを14 Arcane Powerに低減。 Indigo Raging StormWhen two twisters touch they merge into a tornado with an increased area of effect that causes 32 Arcane damage per second.二つの旋風が重なると合体して竜巻となり、範囲が拡大し、32/秒の神秘ダメージを与える Obsidian Trail of DestructionCasting Energy Twister grants you a Wind Charge. You can store up to 5 Wind Charges at a time. Casting a Signature spell releases all Wind Charges as a giant Energy Twister that deals 11 - 18 damage per Wind Charge. Signature spells are Magic Missile, Shock Pulse, Spectral Blade, ElectrocuteEnergy Twisterを唱えると、Wind Chargeを得る。Wind Chargeは5個まで貯めることが出来、Signatureスペルを唱えると全てのWind Chargeを巨大なEnergy Twisterとして解き放つ。Wind Charge一つ毎にダメージが11 - 18増加する。Signatureスペルとは、Magic Missile, Shock Pulse, Spectral Blade, Electrocuteである。 Disintegrate Unlocked at level 12 Cost 20 Arcane Power per second Thrust a beam of pure energy forward dealing 85 - 107 Arcane damage per second and disintegrating enemies it kills. エネルギービームを発射し、85 - 107神秘ダメージ/秒を与え、敵が死ぬと分解する。(?) Alabaster VolatilityEnemies killed by the beam have a 35% chance to explode causing 153 - 177 Arcane damage to all enemies within 8 yards.敵がビームで死ぬと35%の確率で爆発し、8ヤード内全ての敵に153 - 177神秘ダメージを与える。 Crimson IntensifyDamage increases slowly over time to inflict a maximum of 188 - 234 Arcane damage per second.徐々にダメージが増加していき、最大188 - 234神秘ダメージ/秒まで上がる。 Golden Chaos NexusWhen casting the beam you become charged with energy that spits out at nearby enemies doing 68 - 85 Arcane damage.ビームを放った時に付近の敵へエネルギーを撒き散らし、68 - 85神秘ダメージを与える。 Indigo ConvergenceIncrease the width of the beam allowing it to hit more enemies for 111 - 139 Arcane damage per second.ビームの幅を広げ、より多くの敵へ111 - 139神秘ダメージを与える。 Obsidian EntropyThe beam fractures into a short ranged cone causing 114 - 153 Arcane damage per second.ビームが射程の短い円錐になり、114 - 153神秘ダメージ/秒を与える。 Explosive Blast Unlocked at level 14 Cost 45 Arcane Power Cooldown 1 second Gather an infusion of energy around you that explodes after 2 seconds, causing 99 - 135 physical damage to any nearby enemies. 周囲のエネルギーを寄り集め、2秒後に爆発させる。付近の敵へ99 - 135物理ダメージを与える。 Alabaster Chain Reaction8 consecutive explosions cascade off you that each cause 50 - 67 physical damage.8回連鎖的に爆発し、それぞれ50 - 67物理ダメージを与える。 Crimson Short FuseAn energy explosion fires immediately for 169 - 229 physical damage.即座に爆発し、169 - 229物理ダメージを与える。 Golden UnleashedReduces the casting cost to 24 Arcane Power.コストを24 Arcane Powerに低減。 Indigo ObliterateIncrease the explosion radius to 18 yards for 169 - 229 physical damage.爆発範囲を18ヤードに拡大し、169 - 229物理ダメージを与える。 Obsidian Time BombThe blast detonates from the point it was originally cast after 2 seconds for 204 - 277 physical damage.唱えてから 2秒後に、唱えた地点で爆発し204 - 277物理ダメージを与える。 Hydra Unlocked at level 19 Cost 60 Arcane Power Summon a multi-headed Hydra for 9 seconds that attacks enemies with bolts of fire dealing 18 - 22 Fire damage per attack. ヒドラを9秒間召喚する、付近の敵を攻撃し、18 - 22火ダメージを与える。 Alabaster Arcane HydraSummon Arcane Hydras that spit Arcane Orbs which explode on impact causing 22 - 26 Arcane damage to enemies near the explosion.アーケインヒドラを召喚する。神秘の球を吐き、当たると爆発する。爆発付近にいた敵に22 - 26神秘ダメージ。 Crimson Frost HydraSummon Frost Hydras that breathe a short range cone of frost causing 30 - 35 Cold damage to all enemies in the cone.フロストヒドラを召喚する。射程の短い氷の錐を吐き、円錐の中の敵全てに30 - 35氷ダメージを与える。 Golden Brimstone SerpentSummon one Mammoth Hydra that breathes a wall of flame at nearby enemies dealing 38 - 45 Fire damage per second to enemies caught in the burning ground.炎の壁を吐く巨大なヒドラを召喚する。壁付近の敵は 38 - 45火ダメージ/秒を受ける。 Indigo Lightning HydraSummon Lightning Hydras that shock enemies for 41 - 48 Lightning damage.ライトニングヒドラを召喚する。41 - 48雷ダメージを与える。 Obsidan Venom HydraSummon Poison Breathing Hydras that leave a pool of acid causing 15 - 18 Poison damage per second to enemies who remain in the pool.ポイズンヒドラを召喚する。酸の池を出し、中にいる敵は15 - 18毒ダメージ/秒を受ける。 Ray of Frost Unlocked at level 21 Cost 29 Arcane Power per second Project a beam of frozen ice that blasts 142 - 167 Cold damage per second to the first enemy it hits, slowing the target's movement by 40% and attack speed by 30% for 5 seconds. 冷凍ビームを出し、当たった最初の敵へ142 - 167氷ダメージ/秒を与える。5秒間、移動速度を40%、攻撃速度を 30%低下させる。| Alabaster Black IceEnemies who die leave a patch of ice on the ground that causes 199 - 234 Cold damage per second to enemies moving through it.死んだ敵は地面を凍らせ、その上を通った敵に 199 - 234氷ダメージ/秒を与える。 Crimson Snow BlastDamage increases slowly over 1.5 seconds to inflict a maximum of 369 - 434 Cold damage per second.最大369 - 434氷ダメージ/秒まで1.5秒掛けて緩やかに上昇する。 Golden Cold BloodReduce casting cost to 3 Arcane Power per second.コストを3 Arcane Power/秒に低減。 Indigo Sleet StormCreate a swirling storm of sleet dealing 99 - 107 Cold damage per second to all enemies caught within it.渦巻くみぞれの嵐を作り出す。捕らわれた敵は99 - 107氷ダメージ/秒を受ける。 Obsidan NumbIncrease enemy slow amount to 50% for 8.5 seconds, but damage is reduced to 114 - 134 Cold damage per second.スローを8.5秒間50%にするが、ダメージは114 - 134氷ダメージ/秒へ低下する。 Arcane Torrent Unlocked at level 23 Cost 20 Arcane Power per second Hurl a barrage of arcane projectiles that deal 107 - 181 Arcane damage per second to all enemies near the impact location. 神秘弾の弾幕を投げつけ、着弾点付近全ての敵に107 - 181神秘ダメージ/秒を与える。 Alabaster Death BlossomUnleash the torrent beyond your control. You can no longer direct where the projectiles go but their damage is increased to 199 - 249 Arcane damage.制御不能の奔流を解き放つ。方向は定められないが、ダメージは199 - 249神秘ダメージに増加する。 Crimson DisruptionTargets hit by Arcane Torrent become Disrupted for 6 seconds, causing them to take 120% additional damage from any attacks that deal Arcane damage.Arcane Torrentに当たった敵は6秒間混乱し、神秘ダメージによる攻撃で120%の追加ダメージを受ける。 Golden Power StoneEvery missile hit has a 8% chance to leave behind a Power Stone that grants Arcane Power when picked up.弾が当たる毎に8%の確率でPower Stoneを落す。拾うとArcane Powerを回復する。 Indigo CascadeEnemies killed by Arcane Torrent have a 95% chance to fire a new missile at a nearby enemy dealing 50 - 99 Arcane damage.Arcane Torrentで殺された敵は95%の確率で新しい弾を付近の敵へ放ち、50 - 99神秘ダメージを与える。 Obsidan Arcane MinesInstead of firing projectiles, lay Arcane mines that arm after 1 second. These mines explode when an enemy approaches, dealing 114 - 142 Arcane damage. Enemies caught in the explosion have their movement and attack speeds reduced by 30% for 3 seconds.弾幕の代わりに神秘地雷を設置する。設置後1秒で起動する。敵が踏むと爆発し、114 - 142神秘ダメージを与える。爆発に巻き込まれた敵は移動速度が 3秒間30%低下する。 Meteor Unlocked at level 24 Cost 60 Arcane Power Summon an immense meteor that plummets from the sky causing 213 - 291 Fire damage to all enemies it crashes into. The ground it hits is scorched with molten fire that does 28 - 43 Fire damage over 3 seconds. 超巨大隕石を召喚し、激突させる。衝突圏内の全ての敵に213 - 291火ダメージを与え、落下点の溶岩に触れたものに3秒間で28 - 43火ダメージを与える。 Alabaster LiquifyIf the initial impact critically hits any targets the molten fire duration is increased to 18 seconds.最初の衝突でクリティカルが出た場合、溶岩が18秒残る。(?) Crimson Molten ImpactIncrease the damage of the meteor impact to 469 - 641 Fire damage and the molten fire will do an additional 63 - 94 Fire damage over 3 seconds.衝突時に469 - 641火ダメージ、溶岩ダメージを 3秒間で63 - 94火ダメージへ増加。 Golden Star PactReduce casting cost to 39 Arcane Power.コストを39 Arcane Powerに低減。 Indigo Meteor ShowerUnleash a volley of 14 smaller meteors that strike for 139 - 189 Fire damage.小さな14個の隕石の弾幕を解き放つ。それぞれ139 - 189火ダメージを与える。 Obsidan CometTransforms the meteor to ice that deals 298 - 408 Cold damage on impact and freezes the ground, causing 40 - 60 Cold damage over 3 seconds. The movement of enemies in the area will also be slowed by 60%.隕石を氷の彗星へと変える。衝突時に298 - 408氷ダメージを与え、地面を凍らせ、3秒間で 40 - 60 氷ダメージを与える。範囲内の敵の移動速度を60%低下させる。 Blizzard Unlocked at level 26 Cost 45 Arcane Power Call down shards of ice to pelt an area dealing 57 - 78 Cold damage per second for 3 seconds. 氷片を範囲内に叩き付け、57 - 78氷ダメージ/秒を 3秒間与える。 Alabaster Frozen SolidEnemies caught in the storm have a 52% chance to be frozen for 3 seconds and the critical strike chance with Blizzard is increased by 80%.嵐に巻き込まれた敵は52%の確率で3秒間凍る。Blizzardによるクリティカル率を80%上げる。 Crimson Unrelenting StormIncrease the duration of the Blizzard to 10 seconds.効果時間を10秒に延長。 Golden SnowboundReduce the casting cost to 24 Arcane Power.コストを24 Arcane Powerに低減。 Indigo Stark WinterIncrease the size of the Blizzard to cover 22 yards, and deal 136 - 188 Cold damage per second.範囲を22ヤードに拡大し、 136 - 188氷ダメージを与える。 Obsidan Grasping ChillAfter the Blizzard ends, cover the ground in a low lying mist for 6.0 seconds that slows any enemies who enters it.Blizzardが終わった後、地面に薄もやを 6.0秒間残す。入った敵はスローを受ける。 Utility Frost Nova Unlocked at level 1 Cooldown 12 seconds An explosion of ice freezes nearby enemies for 4 seconds and causes 28 - 50 Cold damage. 氷の爆発を起こし、付近の敵を4秒間凍らせ、28 - 50氷ダメージを与える。 Alabaster Deep FreezeIf Frost Nova hits at least 5 targets, you gain 45% chance to critically hit for 12 seconds.Frost Novaが5体以上に当たった時、12秒間クリティカル率が45%上昇する。 Crimson Bone ChillEnemies take 110% more damage while frozen or chilled by Frost Nova.敵がFrost Novaで凍ったり冷却されている場合、110%の追加ダメージを受ける。 Golden Cold SnapReduce cooldown to 5 seconds.クールダウンを5秒に短縮。 Indigo ShatterA frozen enemy that is killed has a 70% chance of exploding in a smaller Frost Nova causing 34 - 60 Cold damage.凍った敵を殺した時、70%の確率で小さなFrost Novaを発し、34 - 60氷ダメージを与える。 Obsidan Frozen MistThe Frost Nova no longer freezes enemies, but instead leaves behind a mist of frost for 8 seconds that deals 32 Cold damage per second to enemies standing in it.Frost Novaが敵を凍らせる事はなくなるが、代わりに霜の霧を8秒間残し、中の敵へ32氷ダメージ/秒を与える。 Ice Armor Unlocked at level 2 Cost 25 Arcane Power Surround yourself in a barrier of ice that increases armor by 50%, and causes 7 - 9 Cold damage to melee attackers, chilling them for 2 seconds. Lasts 120 seconds. This is an Armor spell. Only one Armor spell can be active at a time. 氷の障壁で自らを覆い、アーマーを 50%増加させる。近接攻撃を受けると7 - 9氷ダメージを返し2秒間冷却状態にする。120秒間効果が続く。 これはArmorスペルである。Armorスペルは一度に一種類しか使えない。 Alabaster Ice ReflectAttacks have a 55% chance to create a Frost Nova on the attacker dealing 78 - 85 Cold damage.攻撃されると55%の確率で攻撃者にFrost Novaが発生し78 - 85氷ダメージを与える。 Crimson Jagged IceAttackers take 30 - 38 Cold damage and are chilled for 5.5 seconds.攻撃者は 30 - 38氷ダメージを受け、5.5秒間冷却効果を受ける。 Golden CrystallizeWhenever you are struck by a melee attack the bonus armor granted by Ice Armor is increased by 85% for 10 seconds. This effect can stack up to 3 times.近接攻撃を受けると、10秒間アーマーに85%の追加ボーナスを得る。この効果は 3回までスタックできる。 Indigo Chilling AuraLower the temperature of the air around you. Nearby enemies are chilled, slowing their movement and attack speed, for 3.0 seconds.周囲の気温を下げる。付近の敵は冷却され、3.0秒間移動速度と攻撃速度が低下する。 Obsidan Frozen StormA whirling storm of ice builds around you that deals 57 - 71 Cold damage per second for 16 seconds after casting Ice Armor.渦巻く氷の嵐を自身の周囲に発生させる。Ice Armorを唱えてから16秒間続き、57 - 71氷ダメージ/秒を与える。 Magic Weapon Unlocked at level 7 Cost 8 Arcane Power Imbue your weapon with magical energy granting it 20% increased physical damage. Can only affect melee weapons. Lasts 60 seconds. 武器を魔法エネルギーで強化し、物理ダメージを20%増加させる。近接武器にのみ発動できる。60秒間効果が続く。 Alabaster Blood MagicMelee hits recover 45% of damage caused as Life.近接攻撃を当てるとダメージの45%のライフを回復する。 Crimson IgniteMelee attacks burn enemies with fire for 70% of weapon damage for 3 seconds.近接攻撃で敵を焼き、3秒間で武器ダメージの70%を与える。 Golden ConduitMelee hits restore 10% Arcane Power.近接攻撃を当てるとダメージの10% のArcane Powerを回復する。 Indigo ElectrifyMelee attacks cause lightning to arc to 8 nearby enemies dealing 18% of weapon damage as Lightning damage.近接攻撃をすると電撃を発生し付近の8体の敵へ武器ダメージの 18%を雷ダメージとして与える。 Obsidan Force WeaponIncreases damage bonus to 34% physical damage, and gives a 45% chance to knock back any enemies hit.物理ダメージボーナスを34%に増加し、45%の確率でノックバックさせる。 Diamond Skin Unlocked at level 9 Cooldown 25 seconds Transform your skin to diamond for 5 seconds absorbing up to 2661 damage from incoming attacks. 5秒間、皮膚をダイアモンドへ変化させ、2661ダメージを吸収する。 Alabaster Diamond ShardsWhen Diamond Skin wears off, diamond shards will explode in all directions dealing 18 - 36 physical damage to enemies nearby.Diamond Skinが解除された時、ダイア片が全方へ爆散し、付近の敵へ18 - 36物理ダメージを与える。 Crimson Mirror SkinReflects 160% of damage absorbed back at the attacker.吸収したダメージの160%を相手へ返す。 Golden PrismReduce Arcane Power cost of all spells by 14 while Diamond Skin is active.Diamond Skinが発動中、全てのスペルのコストを14低減する。 Indigo Enduring SkinIncrease duration to 21 seconds.効果時間を21秒に延長。 Obsidan Crystal ShellIncrease the maximum absorption amount to 6919 damage.最大吸収量を6919ダメージに増加。 Storm Armor Unlocked at level 13 Cost 25 Arcane Power Bathe yourself in electrical energy, shocking ranged and melee attackers for 1 - 61 Lightning damage. Lasts 120 seconds. This is an Armor spell. Only one Armor spell can be active at a time. 電気エネルギーに身を浸し、遠隔・近接の攻撃者へ1 - 61の雷ダメージを返す。120秒間効果が続く。 これはArmorスペルである。Armorスペルは一度に一種類しか使えない。 Alabaster Shocking AspectWhenever you cast a spell that critically hits, you also shock a nearby enemy for 2 - 153 Lightning damage.唱えたスペルがクリティカルを出すと、付近の敵へ電撃を放ち2 - 153雷ダメージを与える。 Crimson Strike BackIncrease the damage of the shock to 2 - 135 Lightning damage.電撃のダメージを2 - 135雷ダメージへ増加。 Golden Power of the StormReduce the cost of all abilities by 7 Arcane Power while Storm Armor is active.Storm Armorが発動中、全てのスペルのコストを7低減する。 Indigo Static ChargeIncrease your movement speed by 20% for 5 seconds whenever you are hit by melee or ranged attack.攻撃を受けると5秒間、移動速度が20%上昇する。 Obsidan Reactive ArmorWhenever you are hit you are enveloped with a lightning shield for 8 seconds that shocks nearby enemies for 1-74 Lightning damage.攻撃を受けると8秒間電気の盾で包まれ、付近の敵へ1-74雷ダメージを与える。 Mirror Image Unlocked at level 15 Cooldown 25 seconds Summon 2 illusionary duplicates of yourself that last for 15 seconds and have 25% of your Life. The images may cast some of the same spells as you, but those spells deal no damage. 2体の分身を召喚する。プレイヤーのライフ 25%を持ち、15秒間残る。分身はプレイヤーと同じスペルを使うが、ダメージは無い。 Alabaster Mocking DemiseWhen an image is destroyed it explodes, doing 78 - 142 physical damage and has 50% chance to stun enemies it hits for 5 seconds.分身が破壊されると爆発し、78 - 142物理ダメージを与え、50%の確率で敵を5秒間スタンさせる。 Crimson Mirror MimicsSpells the images cast will do 70% of the damage as your own.分身の使うスペルのダメージがプレイヤーの70%になる。 Golden Extension of WillThe duration of the images is increased to 31 seconds and increases the Life of your images to 60% of your Life.分身が31秒持つようになり、ライフがプレイヤーの60%に増加する。 Indigo DuplicatesSummons 6 illusionary duplicates that have 25% of your Life each.分身を6体召喚する。それぞれプレイヤーの25%のライフを持つ。 Obsidan SimulacrumIncreases the Life of your images to 125% of your Life.分身のライフがプレイヤーの125%に増加する。 Slow Time Unlocked at level 16 Cooldown 30 seconds Invoke a bubble of warped time and space for 10 seconds, slowing the movement and attack speed of enemies by 35%. This bubble also slows the movement of enemy projectiles by 90%. 時空跳躍バブルを10秒間呼び出す。バブル内の敵の移動速度と攻撃速度を35%低下させる。バブル内の敵投射物の移動速度を90%低下させる。 Alabaster Stretch TimeTime is sped up for any friendly heroes standing in the bubble, increasing attack and cast speed by 140%.バブル内の味方の時間を加速させ、攻撃速度と詠唱速度を140%上昇させる。 Crimson Time WarpEnemies caught in the bubble of warped time take 140% more damage.バブル内の敵が受けるダメージが140%になる。 Golden PerpetuityReduce cooldown to 16 seconds.クールダウンを16秒に短縮。 Indigo MiasmaSlow Time effects cling to enemies for 14 seconds after they have left the bubble.敵がバブルから出た後も、スロー効果が14秒間残る。 Obsidan Time ShellReduces the size of the Slow Time bubble to 10 yards, but increases the effect, slowing movement and attack speed of enemies by 60% while inside the bubble.バブルのサイズを10ヤードに縮めるが、バブル内部の敵の移動速度と攻撃速度は 60%低下する。 Teleport Unlocked at level 18 Cost 15 Arcane Power Cooldown 16 seconds Teleport through the ether to the selected location up to 35 yards away. 35ヤード内の任意の地点へテレポートする。 Alabaster WormholeAfter casting Teleport there is a 2.0 second delay before the cooldown begins.Teleportを唱えた後、クールダウンが発生するまで2.0秒の猶予ができる。 Crimson CalamityCasts a low power Wave of Force on arrival dealing 85 - 92 physical damage to all enemies nearby.テレポート地点に衝撃波を発生させ、付近の敵へ85 - 92物理ダメージを与える。 Golden ReversalCasting Teleport again within 8 seconds will instantly bring you back to your original location.Teleportを唱えてから8秒以内に再度唱えると、元いた地点へ戻る。 Indigo FractureSummon 2 mirror images for 15 seconds on arrival.到達地点に15秒残る分身を2体召喚する。 Obsidan Safe PassageFor 16 seconds after you appear you will take 25% less damage.テレポートしてから16秒は、受けるダメージを25%低減する。 Energy Armor Unlocked at level 22 Cost 25 Arcane Power Focus your energies, increasing your Defense by 20% but lowers your maximum Arcane Power by 20. Lasts 120 seconds. This is an Armor spell. Only one Armor spell can be active at a time. エナジーを集中し、防御力を20%増加させるが、最大Arcane Powerが 20減少する。120秒間効果が続く。 これはArmorスペルである。Armorスペルは一度に一種類しか使えない。 Alabaster Pinpoint BarrierAlso increases your Precision by 40% while Energy Armor is active.Energy Armor発動中、Precisionも 40%増加する。 Crimson Prismatic ArmorIncreases all of your resistances by 180% while Energy Armor is active.Energy Armor発動中、全レジストが 180%増加する。 Golden AbsorptionGain 7 Arcane Power whenever you are hit by an ranged or melee attack.遠隔/近接攻撃を受けると、7 Arcane Powerを回復する。 Indigo Energy TapRather than reducing your maximum Arcane Power, it is increased by 40 while Energy Armor is active.Energy Armor発動中、最大Arcane Powerが減少するのではなく、40増加する。 Obsidan Force ArmorWhile Energy Armor is active, incoming attacks that would deal more than 26% of your maximum Life are reduced to deal 26% of your maximum Life instead.Energy Armor発動中、最大ライフの26%を超えるダメージは、最大ライフの26%分まで低減される。 Familiar Unlocked at level 27 Cost 20 Arcane Power Summon a companion that will attack your targets for 5 - 9 Arcane damage. This companion cannot be targeted or damaged by enemies. Pet lasts 60 seconds. 仲間を召喚し、5 - 9神秘ダメージで攻撃してくれる。この仲間は敵から攻撃されず、ダメージも受けない。60秒間残る。 Alabaster Ancient GuardianWhile you are below 25% Life the Familiar will absorb up to 8 attacks directed at you. If it absorbs all its attacks it will disintegrate.ライフが25%以下の時、Familiarが8発分の攻撃を吸収してくれる。全ての攻撃を吸収すると分解して消える。 Crimson SparkflintIncrease damage of all attacks by 40% while Familiar is active.Familiarを連れている間、全ての攻撃力が40%上昇する。 Golden ArcanotWhile the Familiar is active you regenerate 270 Arcane Power per minute.Familiarを連れている間、Arcane Powerを270 /分 回復する。 Indigo CannoneerFamiliar's projectiles explode on impact dealing 5 - 8 Arcane damage to all enemies within 10 yards.Familiarの弾が爆発し、10ヤード内全ての敵に5 - 8神秘ダメージを与える。 Obsidan DartlingFamiliar's projectiles have a 100% chance to pierce through enemies.Familiarの弾が100%貫通する。 Archon Unlocked at level 29 Cost 25 Arcane Power Cooldown 120 seconds Transform into a being of pure arcane energy for 15 seconds. While in Archon form your normal abilities are replaced by powerful Archon abilities, and your armor and resistances are increased by 40%. Every enemy killed while in Archon form adds 1 second to the duration of Archon. 15秒間、純粋な神秘エネルギー体へと変身する。Archonでいる間、通常のアビリティは強力なArchonアビリティと入れ替わり、アーマーとレジストが40%増加する。敵を倒す毎にArchonの効果時間が1秒伸びる。 Alabaster Arcane DestructionAn explosion errupts when you transform causing 568 - 852 Arcane damage to all enemies within 15 yards.変身時に爆発を起こし、15ヤード内の敵全てに568 - 852神秘ダメージを与える。 Crimson Improved ArchonIncrease damage of all Archon abilities by 120%.全てのArchonアビリティのダメージを120%増加する。 Golden Pure PowerDecrease the cooldown of Archon to 80 seconds.クールダウンを80へ短縮。 Indigo Slow TimeArchon form can now cast a Slow Time that lasts for 20 seconds. Obsidan TeleportArchon form can now cast Teleport with a cooldown of 3 seconds. コメント 適当訳できたーん。Archonの下2行わけわかんね。ぼすけて -- 名無しさん (2011-09-16 17 02 09) 名前 コメント
https://w.atwiki.jp/bloodlinechampions/pages/60.html
Open Beta • The Open Beta phase has begun. (Remember that most VIP features -60 day VIP from champions edition and lifetime VIP from Titan goes live at launch) • Account Statistics have been reset for all players in Beta (Games Played, Ranking, Grade, Level Experience, Time Played, Team Slots and Leaver Status). • The Bloodline rotation scheme has been turned on. • Extra Team slots have been added to all players that have pre-ordered. • Players can now earn Blood Coins by playing custom matchmaking games. • Winter gifts will be sent out to players that login on certain days in December ) General • Gamemode based sounds tweaked. • Ambient Occlusion added as a graphic setting. • The Default Key bindings are now correctly handled depending on your keyboards current language settings. • Ambient sounds added to all maps. • Ambient sounds volume slider added to audio options. • Particle Engine optimized. • Deferred rendering (high graphics setting) optimized. • Fixed a few graphical bugs (might solve some issues for some graphics cards that had problems with the Bloodline previewer or had other problems in-game). • Fixed a bug with leaver protection when playing 1v0 games or playing as an Observer. • Ignore list no longer duplicates all entries on load. • Fixed a bug where a players did not get leaver penalty when failing to load during solo matchmaked games. • Fixed a bug causing new teams or new solo players to get wrong division and rank. • Fixed a bug in the GUI where the rank and division of a team were displayed as 0. • There are now a total of 30 grades up from 15 (art and names are to be updated in the future). • Player movement and movement speed have both been reworked, players will now be able to change direction more quickly. • Several particle systems effects updated with new graphics. • The server now waits a longer time before it shuts down after a game. • The server now informs which players that are still loading during the load state. • A setting to make EX-abilities not cast the default ability when a player doesn t have enough energy has been added to the option menu. • Increased the time it takes to be able to get matched against the same team again in matchmaking. • Silhouettes have been replaced with a Highlight effect. • Fixed a bug causing the energy runes to spawn visually at different times on different clients. • LightFX have been implemented and can be turned on from the interface options. Players that have Dell/Alienware computers that supports LightFX will be able to see color changes when for example you join a matchmaking queue, join a lobby or gain energy. Seasons • Season 4 has ended, top players in this season will receive their rewards. • Season 5 has begun. Marketplace • The marketplace can now be browsed in-game, note that players cannot unlock items using Blood Coins or Funcom Points until launch. • Players can now view items in the Marketplace. • Pre-order Items are now viewable in the Marketplace. • New Outfits Weapons are now viewable in the Marketplace. Items • Players have now received their pre-order items. • Outfits Weapons can now be equipped using the Bloodline preview panel. • Several beta testers have received unique items depending on when they entered the Beta. Camera • Camera sweeps introducing both teams before the first round added. • Camera now spins around the player with highest combat value alive in the winning team when a round ends. GUI HUD • The HUD layout has been tweaked and updated. • The Observer HUD has been tweaked and updated. • The HUD Top bar has been reworked. • Countdown timer graphics updated. • Funds Account Status added to the profile page. • Match-up balance is now displayed in percentages in the game lobby. • All Bloodline Icons updated with new graphics. • The cooldown counter on the ability bar now stops when a player dies. • Fixed a bug with the match history not showing the correct matches. • A percentual estimation on which team that has the upper hand is now visible in the game lobby. Map Updates • Sheltidia the Sky Temple - New CTA map is now available. • Gatura Summit has been slightly tweaked. • Extra cannons added to Gatura Summit. • All maps have been updated with new lightning. • Conquest Points capture time down to 5s from 10s. Capture the Artifact - Gamemode Reworked • Players will now automatically pick up artifacts when near one. • It takes 1.5 second to pickup an artifact from a pedestal/capture point. • Picking up artifacts from the ground is instant. • No positive or negative effects added to a player that carries an artifact. • Players can now throw artifacts farther and faster. • Enemies can now pick up artifacts in-air when a player from the other team throws one. • The Gamemode now only last 1 round. • Retrieving both artifacts starts a 10s timer, holding both artifact for this time results in 1 point, first team to score 3 points win the game. • Respawn time set to 5s. • Game time is now set to 10 minutes, if no team have won after 10 minutes sudden death begins; increasing the respawn time for players over time. • All players now gain the Presence of an Artifact buff; Increasing damage healing done by 40% as well as increasing Recovery Health by 40%. • Resurrection Medallion switched to a Warp Medallion, enabling all players to teleport once every 20s in CTA. Statistics • The first version of the statistics feature is now implemented and can be found in your profile. • Everyone can view basic statistics, but more advanced statistics will only be viewable by players that have pre-ordered the game. Later this information will only be viewable by VIP members. • More statistics will be added in upcoming patches. In-game Voice Chat • In-game Voice Chat (VoIP) is now implemented, use the options menu to enable/disable and configure settings. • If VoIP is enabled players should automatically join a Voice Channel when connecting to a game server. • There are three types of channels, one for each team, and one for observers. Changing channels is done automatically when changing team or observing. • The VoIP setting for how sensitive the microphone is for input is currently not working properly; This will be fixed in a later patch. Animation Library • A new animation library has been implemented. • There should be less animation bugs. • Animations are now more optimized. • Several new animations and updates on old ones. Loader • The loader has been reworked and should now function more smoothly. • The loader will now update itself to the latest version before it begins the patching of the game client. • Now displays "Maintenance" when servers are down for maintenance. • Now displays download speed when downloading a new patch. Bloodlines Abilities • The four new bloodlines Stalker, Guardian, Blood Priest and Seeker is now available to play for everyone that have pre-ordered the Bloodlust Upgrade or the Titan Edition. • All projectile range and velocity tweaked, overall projectiles will travel a ~5-10% shorter distance (tool-tips velocity and range updated - was a tad off before, now it displays the correct values). • Melee Cones Range down to 22 from 24. • Melee Cones Angle down to 50 from 65. • Target AoE’s have been slightly reworked and should now spawn on a more likely target position when used near gaps/objects. (Volcano, Plague, etc). • Beams now uses a new type of collision; should be a lot more accurate. • A lot of slows have been tuned down. • Fixed a bug causing ground AoE slows to affect targets immune to movement impairing effects. • Absorb scrolling combat text is now stacking like damage and healing. • Trances (Wuju, Kunju, etc) are now labeled as Trances instead of Self Buffs in the tool-tip. • Trances tool-tips updated, stating that trances now trigger on projectiles/melee direct AoE s. • Non-Projectile/Melee Abilities that trigger trances are now displayed in individual tool-tips (AoE Spells that currently trigger trances are Volcano, Mortar Terror of Ahl’Buhl). • Trances no longer makes the target immune to knock backs during the channeling effect. • Several Abilities have had their global cooldown reduced to 0.3s from 0.4s. • Buffname is now displayed when hovering a buff icon. • A couple of bugs with the ex-system not correctly removing an ex-buff after it s duration or player death have been fixed. Tanks Vanguard(ヴァンガード) 体力の最大値が225から210に減少 サイズが8から7.5に減少 War Axe スローの効果が50%から25%に減少 Dismantleとスローの効果時間が固定で2.5秒から距離に応じて1-2秒に減少 1,2番のスキル以外のキャストを中断しなくなった Reflect 近接攻撃によるスタンの効果時間が2.2秒から1.2秒に減少 近接攻撃で受けたダメージは全て吸収されるように変更 Van s Guard 時間によるダメージ(damege on time, スリップダメージ)でRageが溜まらないよう変更 Rage ダメージ吸収の効果を削除 効果時間が10秒から7秒に変更 Horrifying Roar - EXスキル削除 Battle Shout - (Q, Reflect)の新EXスキル 近くにいる味方にBattle Shoutを付与する。 3秒間与ダメージが25%と移動速度が15%増加し、対象のhealthは1までしか減らなくなる。 Thorn(ソーン) サイズが8から7.5に減少 Fungal Spores ダメージが10から14に増加 ボーナスダメージが5から6に増加 スローの効果が15%から10%に減少 Defiled Plant スローの効果時間が3秒から2秒に減少 スローの効果が50%から30%に減少 Mud Walk tool-tipでenergy gainが表示されるよう修正 Dead Roots 秒間ダメージが14から20に増加 効果時間が6秒から3.5秒に減少 Mushroom Spore - 変更 着弾した敵にSproutを付与する。 Sprout 対象が地面上にいる場合、Mushroomsを付与する。 この効果は5秒に渡って3回効果が現れる。 Mushrooms 6ダメージと1秒間の移動不可を与える。 EX 1 - Fungal Spores - 変更 0.7秒かけて2つを発射する。 そのそれぞれは直撃した敵に18ダメージとその周囲の敵に14ダメージを与え、爆発に巻き込まれた全ての敵にFungal Sporeを付与する。 Fungal Sporeを受けている敵にはスタックあたり6の追加ダメージが入る。 Ex 2 - Healing Spores 発動前のディレイが0.8秒から0.5秒に減少 効果範囲が22から26に増加 Glutton(グラットン) 体力の最大値が225から210に減少 サイズが8から7.5に減少 Stone Shield 受けたダメージの80%がprotectionとして表示されるはずが、20%になっていたバグを修正 56ダメージを吸収した後に破壊されるように変更 Onslaught ダメージの範囲が16-40から16-34に減少 Inhibitor(インヒビター) Rune Infusion Debuffの効果時間が8秒から6秒に減少(通常のSol/OhmによるDebuffと同じ時間に) Wuju キャストタイムが0秒から0.2秒に増加 Rune Shield スタンの効果時間が2秒から1.5秒に減少 Ohm Bolt ohmを消費して回復する量が、スタックあたり9から7に減少 Runic Discharge スローの効果時間が1.5秒に減少 スローの効果が30%から20%に減少 Woje ダメージが8から10に増加 Wahl Burst 複数のWahl Burstを受けた際に効果がかけ直されないバグを修正 Ranged Igniter(イグナイター) Searing Displacement キャストタイムが即時から0.2秒に増加 Living Flame クールダウンが13秒から11秒に減少 効果範囲が35から28に減少 ダメージが12から8に減少 最大の効果時間が2.5秒から1.6秒に減少 Crippling Fire スローの効果時間が3秒から2秒に減少 Fire Beam ダメージが毎秒18から20に増加 Flameshock (EX) - 削除 Fire Wall – (Living Flame – R)の新しいEXスキル 指定した地点に0.2秒後、炎の壁を作る。 この炎の壁は、内側にいる敵に0.5秒毎に2ダメージを与える。 また、この炎の壁を通過したprojectiles(弾丸等の遠距離攻撃)は炎の弾に変化し、着弾点付近の敵に8ダメージ、着弾点付近のIgniterに8の回復を与える。 この炎の壁の効果は2.5秒間持続する。 Gunner(ガンナー) Stealth 移動速度増加が35%から15%に減少 Execute クールダウンが4秒から6.5秒に増加 Disabling Shot スローの効果時間が3秒から2秒に減少 スローの効果が40%から30%に減少 Focus Shot サウンドを調整 Nomad(モヒカン) All boomerang’s velocity tweaked, boomerangs should now return faster and travel ~10% shorter distance. Wind Strike スローの効果時間が2.5秒から1.5秒に減少 Sluggish スローの効果が40%から25%に減少 Boomerang Storm ダメージが毎秒12から16に上昇 Endurance EX - 削除 Wind Thrust - (Haste, Space)の新EXスキル 指定した地点に向かって移動し、通過した敵に10ダメージと少しのノックバックを与える。 Engineer(エンジニア) 移動速度が150から155に上昇 EMP Blast スローの効果時間が2秒から1.5秒に減少 Jet Pack 他のスキル使用後1秒間使用できなかったのが0.3秒間に減少 Flame Thrower スローの効果時間が3秒から2秒に減少 Tractor Beam ダメージが12から14に上昇 Melee Spear Master(スピアマスター) Whirlwind • カウンタースキルを誘発しないように変更 Kunju キャストタイムが0秒から0.2秒に増加 Instant InjectionがKunjuを貫通してダメージを与えていたバグを修正 Shuriken スローの効果時間が3秒から2秒に減少 スローの効果が33%から25%に減少 Evasion - EXスキルを削除 Tempest - (Fleetfoot, Space)の新EXスキル 対象地点にダッシュし、16ダメージとDisturbanceを与える。 Spear Masterはダッシュの途中、攻撃と回復を受け付けない。 Disturbance 2秒間、全てのスキルのクールダウンを固定する。 (クールダウン中でないスキルの使用は可能だが、Disturbanceの効果時間中はクールダウンの減少が始まらない) Ranid Assassin(ラニドアサシン) Camouflage 移動速度上昇が25%から15%に減少 Toxic Bomb スローの効果時間が3.5秒から2.5秒に減少 着弾時に8ダメージを与えるように変更 効果範囲が28から20に減少 ボムの滞空時間がわずかに増加 着弾点にマークが表示されるように変更 キャストタイムが0.5秒から0.3秒に減少 Poison Dart 効果時間が8秒から6秒に減少 Venom Dart 対象に与えていたVicious Poisonのスタック数が3から1に減少 Harbinger(ハービンガー) Blood Grip Hemorrhageのスローが30%から25%に減少 Shadow Shift Hemorrhageのスローが30%から25%に減少 Nether Shift Hemorrhageのスローが30%から25%に減少 Hemorrhageの効果時間が4.5秒から4秒に減少 Plague 効果時間が6秒から3秒に減少 Nether Strike ダメージと回復量が20から16に減少 サイレンスの効果時間が1秒から1.5秒に増加 発動前のディレイが1秒から0.6秒に減少 Healers Alchemist(アルケミスト) Crippling Goo スローの効果がが60%から40%に減少 Sleep Vial 効果時間が3.3秒から2.5秒に減少 対象周囲にかかるLesser Sleepの効果時間が1.5秒から1.2秒に減少 クールダウンが10秒から8.4秒に減少 Psychopomp(サイコポンプ) 移動速度が150から155に増加 Mind Transfer Mind Transferを当てた後でも、対象のダッシュ系のスキルが継続していたバグを修正 Mind Flux - 変更 対象地点に移動。 敵と衝突した場合、敵に16ダメージとスローを与えて弾き飛ばす。 Psychopompは衝突した地点に現れる。 Other side 効果時間が2.6秒から2秒に減少 移動速度上昇が15%から20%に増加 クールダウンが12秒から11.5秒に減少 Spiritual Link キャストタイムが0.7秒から0.6秒に減少 Herald(ヘラルド) Stiffling Dust キャストタイムが0.5秒から0.44秒に減少 クールダウンが0.5秒から0.58秒に増加 Chronoflux Chrono Shield effect (ダメージが20%減少する効果)を削除 Aura of Devotion 味方の回復量増加と、敵の回復量減少の効果が75%から60%に減少 Astronomer(アストロノーマー) Astral Beam ダメージと回復量が秒間30から34に増加 Moon Flare - EXスキルを削除 Moon Stone 発動前のディレイが1秒から0.8秒に減少 Sun Ellipse クールダウンが8秒から7.5秒に減少 Sun Swirl - (Sun Ellipse, Space)の新EXスキル 自分を2つの球体に分割し、螺旋状の軌道を描いて対象地点に移動する。 それぞれの球体は通過した味方を5回復し、通過した敵に5ダメージを与える。 また、着地点付近の味方を8回復し、着地点付近の敵に8ダメージを与える。 対象地点に障害物があった場合、使用者は元の位置に戻ってくる。 このスキルを使用した場合、(Sun Ellipse, Space)のクールダウンは4分の1になる。
https://w.atwiki.jp/diablo3_2ch/pages/53.html
Demon Hunter スキル一覧表 効果 Unlocked at level 3Cost 5 Hatred to shoot and an additional 4 Discipline if you backflip. Shoot for 135% of weapon damage. If an enemy is at close range, you will also backflip away 15 yards.武器ダメージの135%を与える。もし敵が近距離にいた場合、15ヤード分バク転して離れる。 Alabaster TumbleIncrease the distance of the backflip to 36 yards.バク転の距離を36ヤードに増加 Crimson ShrapnelFire exploding bullets that also deal 70% weapon damage to all enemies within 8.5 yards of the primary target.爆発弾を射ち、目標の8.5ヤード内の敵へ武器ダメージの70%を与える Golden SurgeShoot for 135% of weapon damage as lightning. Reduces the Discipline cost of the backflip component down to 0.武器ダメージの135%を雷ダメージとし、バク転のコストを0にする。 Indigo Withering FireFire a spread of bullets that hit up to 9 targets for 54% weapon damage each.9体に当たる拡散弾を射ち、それぞれに武器ダメージの54%を与える Obsidan Backup PlanShoot for 135% of weapon damage as Poison damage. Whenever a backflip is triggered, leave a poison bomb behind that explodes for 510% of weapon damage as poison in a 18 yard radius after 0.4 seconds.武器ダメージの135%を毒ダメージとし、バク転をした時に毒爆弾を置く。爆弾は0.4秒後に爆発し、18内の敵に武器ダメージの510%を与える。 評価 使い方 その他 コメント 名前 コメント Demon Hunter Skills Active Skills Offensive Hungering Arrow、Entangling Shot、Evasive Fire、Fan of Knives、Bola Shot、Grenades、Chakram、Impale、Spike Trap、Elemental Arrow、Multishot、Cluster Arrow、Rapid Fire、Strafe、Rain of Vengeance Descipline Caltrops、Vault、Marked for Death、Smoke Screen、Companion、Shadow Power、Sentry Utility Preparation Passive Skills Brooding、Thrill of the Hunt、Vengeance、Steady Aim、Cull the Weak、Fundamentals、Hot Pursuit、Archery、Perfectionist、Custom Engineering、Grenadier、Sharpshooter、Ballistics
https://w.atwiki.jp/cod4mod/pages/133.html
Join the design team at IW! Written by Lead Single Player Designer - Steve Fukuda ジョイン、IWにおいてのデザインチーム! リードシングルプレーヤーデザイナー スティーブ・福田 によって書かれました Why would I want to be a designer at IW? 私はなぜIWでデザイナーになることを望むでしょうか? There are many possibly reasons you would want to be a designer at IW. Some of them might be そこに多くがもしかするとIWでデザイナーであるあなたが欲するであろう理由ですか。 それらの若干がそうであるかもしれません: You want to work at a company that is very design driven. You want to create blockbuster games that everyone knows about and plays. You want to create extremely intense situations, battles, and moments, fully supported by top quality art assets and engineering across the board. You want minimal interference and micromanagement as you bring your vision to fruition. You want to have major directorial input on things like sound, music, motion capture, and dialogue. You want to be a part of a highly talented and ambitious team whose turnover rate is miniscule. You want to work on a team whose decision making process is highly flexible and open. あなたは非常にデザインに操縦される会社で働くことを望みます。 あなたは皆が知っているベストセラーゲームとプレーを作ることを望みます。 あなたは極めて強烈な状況、完全に全面的にトップのクオリティー芸術資産と技術によって支援された戦闘と瞬間を引き起こすことを望みます。 あなたが成就にあなたの視覚を持って来るように、あなたは最小の干渉と極小管理を欲します。 あなたは音、音楽、動作入手とダイアログのようなものの上に主要な理事の入力を得ることを望みます。 あなたはその出来高レートが非常に小さい大いに才能がある、そして意欲的なチームの一部になることを望みます。 あなたはその意志決定プロセスが大いに柔軟であるチームに働きかけて、そして開くことを望みます。 How do I get a design job at IW? 私はどのようにIWでデザイン業務を取りますか? Show us a portfolio of polished, playable 3D levels (and screenshots of them), with an explanation of what substantial role you had in completing them. This is the best possible way to get hired. Bonus points for a complete single-player or multiplayer level. A portfolio like this is something you can build up whether or not you have ever worked in the industry, and to us, is the strongest indicator of skill and passion for the job. 我々に洗練された、プレーすることができる3Dレベルのポートフォリオ(そしてそれらのスクリーンショット)を見せてください、どんな本質的なロールかの説明であなたはそれらを完了することの中に(すでに)そうしていました。 これは調達されて取るべき最も良い可能な方法です。 コンプリートシングル-プレーヤーあるいはマルチプレ-ヤーレベルのためのボーナスポイント。 このようなポートフォリオはあなたキャンがあなたが今までに産業で働いたことがあるか否かにかかわらず上へビルドする何かであって、そして我々に、スキルと仕事への情熱の最も強い表示部です。 What are some other important qualities for a designer at IW? IWでデザイナーのための若干の他の重要な品質が何ですか? Be passionate about games. It s great that you re into first-person shooters. But what else do you play? One of the things we want to know is whether or not you have diverse interests in video games; that you play more than just military first-person shooter/simulations. Racing, RPGs, MMOs, sports, flying, RTS, 3rd person action/adventure platformers, and world/life simulations are all good, for example. The reason for this is that we sometimes take some of the best elements from not only other games but other genres, adapt them in some way, and make them our own. Playing a wide variety of games on numerous platforms also shows that you have the potential to be more flexible and versatile as a designer. Have a well thought out opinion about what makes games fun. We would be very impressed if you could you talk for hours about your favorite games...rattle off level by level synopses of entire games from memory...explain what made your favorite moments in gaming history so great...go off on various game-related tangents and anecdotes... Be passionate about wanting to work at IW. We always ask, "Have you played our game? All the way through? MP and SP?" ゲームについて情熱的にしてください。 あなたがfirst-person shootersに打ち込んでいることは大きいです。 けれどもあなたはほかに何をプレーしますか? 我々が知ることを望むことの1つがあなたがビデオの中に多様な関心を得るか否かにかかわらず;あなたがただ軍のfirst-person shooter / シミュレーションよりもっとプレーするゲームです。 レース、RPG、MMOs、スポーツ、飛行、RTS、三人称アクション/冒険platformersとワールド/生活シミュレーションはすべて良い事、例えばです。 これの理由は我々が時々ただ他のゲームだけではなく他のジャンルからの最も良い要素の若干をとって、若干の方法の中にそれらを改変して、そしてそれらを我々自身のものにするということです。 多数のコンピュータシステムの上に同じく多種多様なゲームをすることはもっと多くのフレキシブルで、そして設計者として用途が広いためにあなたが潜在的を得ることを示します。 何がゲームを面白くするかについて、熟考された意見を得てください。 我々は、もしあなたがそうすることができたなら、あなたあなたのお気に入りゲームについての時間ごとの間の通話...メモリからの全部のゲームのレベル形式によってのレベルから外れたがた...が何があなたのお気に入り瞬間がゲーミングの歴史の中にそれほど素晴らしくしたか説明して...さまざまなゲーム関連のtangentと逸話に出発することに非常に感銘を受けるでしょう・・・。 IWで働くことを望むことに熱心であってください。 我々が常に尋ねます、「あなたは我々のゲームをしましたか? 完全にすべての方法? MPとSP?」 What design positions are available at IW? どんなデザインポジションがIWで利用可能ですか? Geometry building, gameplay scripting, and hybrids (people who can do both.) We re looking for creative individuals with a proven ability to deliver tangible results. Every designer at IW has built geometry and/or done single-player C-style scripting, at some point prior to working here, be it in the mod community or at a previous job. ジオメトリ建物、ゲームプレイスクリプティングと「ハイブリッド」(両方ともをすることができる人々) 我々は目に見える結果を与えるために証明された能力で創造的な個人のために見えています。 IWにおいてのすべての設計者がジオメトリを作って、そして/あるいはシングル-プレーヤーC-文体スクリプティングをしました、ある時点で、ここで機能する前に、modコミュニティの中に、あるいは前の仕事においてそれであってください。 Geometry building ジオメトリビルディング Geometry builders are skilled at visual composition and raw world/environmental modeling skills, while being conscientious about managing system resources and the effect that environment has on gameplay. They are tasked to create buildings and terrain from scratch, and flesh out roughed-in 2D or 3D blockouts to a high degree of detail and design and create multiplayer levels. In the late stages of our projects, geometry builders are on standby to deliver additional geometry or structural modifications to any level as needed. For this position, you should be extremely proficient with 3D modeling either in proprietary tools (Radiant, UnRealEd, Hammer, etc) and/or commercial 3D packages. Be prepared to show us a portfolio of phenomenal screenshots for fully playable 3D levels for an existing title or personal project. ジオメトリビルダーは、システムリソースと環境がゲームプレイに与える影響を処理することに関して注意深い間に、視覚合成と生のワールド/環境のモデリングスキルに熟練しています。 それらはゼロから建築物と地形を作って、そしてディテールと設計の高い度に概略を書かれた2Dか、あるいは3Dblockoutsに肉付けをして、そしてマルチプレ-ヤーレベルを作る仕事を与えられます。 我々のプロジェクトのレイトステージの中に、必要とされるように、ジオメトリビルダーがどんなレベルにでも付加的ジオメトリあるいは構造的な改善を与える頼りにいます。 このポジションのために、あなたは専有のツール(Radiant、UnRealEd、ハンマー、など)そして/あるいは商用3Dパッケージの中に同様3Dモデリングで極めて熟達するべきです。 我々に既存のタイトルあるいは個人的プロジェクトのための完全にプレーすることができる3Dレベルのための目を見張るようなスクリーンショットのポートフォリオを見せる用意を整えてください。 Gameplay scripting ゲームプレイスクリプティング Our lead scripter described this as a role for designers who like to be independent and less reliant on a coder to bring their visions to life. A gameplay scripter has a strong feel and objectivity for what works and what doesn t from an end-user s perspective. For this position, you must thrive on creating the minute-to-minute firefights, action sequences, and holy shit moments that keep gamers coming back for more. You are experienced with C-style scripting languages and the ability to think like a programmer to solve problems to accomplish your vision from start to finish. You feel comfortable writing script to handle gameplay systems such as basic AI behavior, vehicle movement, scripted sequences, and more. 我々の先行scripterはこれを「生活に(彼・それ)らのビジョンを持って来るために無所属で、そしてコーダーにそれほど依存していないことを好むデザイナー」のための役割だと記述しました。 何の仕事か、そして何がエンドユーザの見地からそうしないかについて、ゲームプレイscripterが強い感触と客観性を持っています。 このポジションのために、あなたは戻って来ているゲーム愛好家をさらに多くのためにしておく分から分への射撃戦、行動シーケンスと神聖な麻薬瞬間を引き起こすことに生きがいを覚えなくてはなりません。 あなたはプログラマのように始めから仕上げまであなたのビジョンを達成する問題を解決しようと思うためにC-文体スクリプティング言語と能力で経験豊かです。 あなたは基本AI振舞い、車両動作、原稿どおりのシーケンスとさらに多くのようなハンドルゲームプレイシステムに快適な執筆スクリプトを感じます。 Great! What else do I get to do at IW as a designer? 素晴らしい! 私はIWでデザイナーとして十分に役を果nたすためにほかに何を取りますか? Initiative matters! As Tyler Durden would say, "You decide your own level of involvement." イニシアチブが重要です! タイラー・ダーデンが「あなたは掛かり合いのあなた自身のレベルを決定します。」と、言うであろうように。 Conceive of mind blowing, never-seen-before moments of gameplay and then direct mo-cap actors to bring your vision to life. Implement the whole thing. Push the envelope by designing missions that use non-standard gameplay. Change people s expectations for games. Work closely with animators, artists, and sound engineers to weave the best assets in the industry into content you can play. Prototype new gameplay systems in multiplayer and singleplayer. Requisition the assets needed to make your vision happen. You re the producer for your mission. Collaborate with programmers and animators to make AI combatants more lifelike and believable. Use your programming skills to improve the tools you use everyday. Jump in and add that feature that would make Radiant better. Whip up a front end that helps the entire company work. Listen to voice audition samples and pick the talent that works perfectly for your missions. Write dialogue for the missions you re responsible for, then direct top industry voice talent in achieving your moments. Design missions that use instantly recognizable themes, to lend context to gameplay. Make something cool and new, then blow away the entire company in the theater on Monday mornings. 爆発している、前に決して - 見られた - ことがない心についてゲームプレイそして次に生活にあなたのビジョンを持って来る直接mo-capアクターの瞬間を考え出してください。 インプリメント、もの全体。 非標準ゲームプレイを使うミッションを設計することによって、包絡線を超えてください。 ゲームのための変化の人々の期待。 あなたキャンがプレーする目次の中に産業の中に最も良い資産を織り込むためにしっかりとアニメ作家、アーティストとサウンドエンジニアと共に働いてください。 マルチプレ-ヤーとsingleplayerの中に新しいゲームプレイシステムのプロトタイプを作ってください。 要求、資産、があなたのビジョンを起きさせる必要がありました。 あなたはあなたのミッションのためのプロデューサーです。 AI戦闘員をいっそう真に迫っていて、そして信じられさせるためにプログラマとアニメ作家と協力してください。 あなたのプログラム作成スキルをあなたが毎日使うツールを改善するために使ってください。 Radiantをもっと良くするであろうその特徴に飛び込んで、そして加えてください。 全部の会社作品を助けるフロントエンドの上に吹き抜けてください。 完全にあなたのミッションのためのボイスオーディションサンプリングとうまくいくpick、才能、へのリスン。 あなたの瞬間を達成することにあなたが責任があるミッション、それから直接トップ産業ボイスの才能のためのダイアログを書いてください。 ゲームプレイに脈絡を与えるために、直ちに識別可能なテーマを使うデザインミッション。 何かをクールで、そして新しくしてください、それから月曜日の朝に劇場の中に全部の会社を爆発してください。 What is the design team like? デザインチームはどんなですか? We emphasize the need to exercise responsibility, a sense of ownership, and design sense on whatever we are working on - when something doesn t seem fun or just isn t working, we expect to hear people bring these issues up and say "we gotta fix this and here are some ways we could do it" as opposed to "I m just following orders...tell me what to do." 我々が一体何上で作業しているかについて、我々は動作試験応答性、オーナーシップの感覚とデザイン感覚に必要を強調します - 何かが面白そうに思われません、あるいはただ機能していないだけであるとき、我々は人々が上へこれらの交付を持って来て、そして、反対されるように、「我々はこれを修理しなければならなくて、そしてここで我々がそれをすることができた若干の方法です」と言うのを聞くことを予期します、から「私はただオーダーの後であって...私に何をするべきか言います」。 We keep our team roles flexible - scripters with art/geo ability get to use their art/geo skills, and geo guys with scripting ability still get to create gameplay. You never know what will happen over the course of a project. 我々は我々のチームロールをフレキシブルにしておきます - 芸術/ geo能力を持っているscriptersが使用に(彼・それ)らの芸術/ geoスキルを取ります、そしてスクリプティング能力スチルを持っているgeo人たちがゲームプレイを作ることができます。 あなたは決してプロジェクトの間に何が起きるであろうか知りません。 Our team culture tends to steer away from the idea of writing reams of design documentation. Or following such docs and schedules to the letter. Being able to originate concepts, document them succinctly, and pitch your ideas are skills that we value, but these alone will not get you hired. At IW, there is a high premium placed on designers who can actually make stuff (geo) and/or make stuff happen (scripting). How do you guys make design decisions? Do I get any creative freedom? 我々のチーム文化はデザインの執筆リーム(1リーム=500枚)の考えから離れてドキュメンテーションの舵を取る傾向があります。 あるいはこのようなドキュメンテーションと予定表によれば文字に。 簡潔にコンセプト、文書彼らを創作することが可能である、そして程度であって、あなたの考えはあなたが調達した我々価値感、しかしこれらだけが取らないであろうスキルです。 IWに実際に(geo)「材料を作って」、そして/あるいは(スクリプティング)「材料を起きさせる」ことができるデザイナーに対して与えられた高いプレミアムが、そこに、あります。 君たちがどのようにデザイン判断をしますか? 私は創造的な自由を取りますか? At the working on a mission level, design decisions are generally left up to the scripter or whoever originated/championed the concept. If it works, great. If not, we find a way to make it good or find a better alternative. We avoid micromanagement like the plague. During times of heavy production, there are weekly reviews of missions in the IW theater, where we play through the level with a group of peers present and give (sometimes very frank) feedback on what we see. 「ミッション上で作業すること」レベルにおいて、設計デシジョンが一般にscripterあるいは考えを創作して / 擁護した人は誰にでも任せられます。 もしそれが機能するなら、素晴らしい。 もしそうでなければ、我々はそれを良い事にする方法を見いだします、あるいは発見はもっと良い選択肢を見いだします。 我々は伝染病のような極小管理を避けます。 激しい生産の時代の間に、IW劇場の中にミッションの毎週見直しがあります、そしてそこで我々は同輩現在のグループと共にレベルを通してプレーして、そして、我々が何を見るかについて、(時々非常に率直な)フィードバックをします。 All developers at IW are encouraged to originate new concepts and features which go onto the many bulletin boards around the office in the form of index cards. Some of our designers have such diverse talents that they are able to go off on their own initiative, prototype new ideas from scratch, and demo them to the whole team. Our rule is, "If it s cool, it goes in the game." IWにおいてのすべてのデベロッパーはインデックスカードのフォームの中にオフィスの周りに多くの掲示板に行く新しいコンセプトと機能を創作するよう奨励されます。我々の設計者の若干がそれらが(彼・それ)ら自身のイニシアチブに出発して、ゼロから新しい考えのプロトタイプを作って、そしてチーム全体にそれらをデモすることが可能であるような多様な才能を得ます。我々のルールはそうです、「もしそれがクールであるなら、それはゲームに入ります」。 Some design decisions are generally based on having a good measure of buy-in from the team. This happens in situations where nobody seems to have a great answer. On rare occasions, one of the leads or the project lead may step in and make the final call on a contentious issue. 若干の設計判断が一般にチームから buy-in の良い手段を受け取っていることに基づいて行なわれます。 これは誰も素晴らしい答を得るように思われない状態の中に起きます。 まれな場合に、先行あるいはプロジェクト先行の1つは論争的な発行に関して最終のコールに足を踏み入れて、そして作るかもしれません。 Other decisions to change the game are made as a result of end-user usability testing. We bring in complete strangers to play our game in a separate room monitored by video cameras and take notes on everything that goes awry. It s also fun to see what unexpected things occur when observing someone who has never played your game before. 変化、ゲーム、への他のデシジョンがエンドユーザ有用性テストの結果としてされます。 我々は我々のゲームをするコンプリート見知らぬ人の中にビデオによってモニターされた別個の部屋の中にカメラを持って来て、そして曲って行くすべてでメモをとります。 どんな意外なことが、前に一度もあなたのゲームをしたことがない誰かを観察するとき、起こるか見ることは同じく面白いです。 There are also many informal hallway meetings where discussions are held and decisions get made. People drop in or out at will, depending on how interested they are in that particular discussion. In general, buy-in is very important. Great games are made when everyone believes in what they re doing. 同じく解説が行なわれる、そしてデシジョンがされる多くの非公式の「廊下のミーティング」があります。 それらがあの特定の解説にどれぐらい興味を持っているかによって、意志の中にあるいは離れて緩和に居住してください。 一般に、 buy-in は最重要です。 皆がそれらが何の中にしているか信じるとき、素晴らしいゲームが作られます。 Have questions for the IW Design Team on how to become a designer? Join the discussion on the forums here どのようにデザイナーになるべきかについて、IWデザインチームのための質問を得ます? ジョイン、ここのフォーラムに関するディスカッション: [ How to Become a Designer at Infinity Ward http //www.infinityward.com/community/forum/index.php?topic=21472.0 ] (Original "http //www.infinityward.com/wiki/index.php?title=Become_A_Designer_At_Infinity_Ward") 名前 すべて読む
https://w.atwiki.jp/wot_rgz/pages/114.html
XVMとは なんかもうすごく便利な機能がいっぱい入ったツール群です. でも今回は導入を説明するわけじゃないです. XVMの国旗表示機能 XVMを導入・非導入問わず,公式サイトからログインすると設定ができます. その中に「私はこの国のモノです」と国旗を表示する項目があります. XVMをゲームに導入している人にだけ見れます. RGZとXVM RGZでは「どれだけ国旗でボケられるか」を競っていたようないなかったようなそんな気がします. 拠点戦やCWで他のメンバーとダブりがないセンスの良さが求められます. 設定方法 1.XVMのサイトに行きます 2.右上の「sign in」→「ASIA」でWoT公式サイトと連動させます. 3.XVMのサイト右上の「Setting」→「Flag」で国旗を選ぶことが出来ます. 4.右上の「Update Statics」で更新します. 5.右上の「Activate Services」で反映させます. 以上!!
https://w.atwiki.jp/cohstatsjp/pages/232.html
Infantry Wehrmacht Sniper Retrieved from http //coh-stats.com/Infantry Wehrmacht_Sniper Contents 1 Wehrmacht Sniper Veterancy 2 Tactics 3 History Wehrmacht Sniper Squad Size 1 Capture Rate 1 Sup Threshold 0.2 Health 75 Sight 40 Pin Threshold 0.6 Cost 340 Detection 7/0 Recovery Rate 0.008 Hotkey S Population 4 Time 50 Retreat Modifier 0.75 Target Type infantry_sniper Upkeep 5.376 Reinforce Cost 0.5 Critical Type infantry Squad Slots Reinforce Time 2 Wehrmacht Sniper Veterancy [Expand][Hide] Health Regeneration 10.56/min Maximum Health Received Suppression 1.2 0.5 Cooldown 0.6 Tactics Never let your sniper work alone! Always use spotters and pick targets off from his maximum range. Snipers in cover will regain camouflage faster after each shot than snipers in the open. This can be the difference between a MG getting off a deadly burst on him or not. If used for reconnaissances, always activate hold fire to avoid unwanted attention. Sniper cannot kill turret gunners, so don t shoot at vehicles. Mortars and AT guns can be cleared with just two shots. When counter-sniping, use a bait such as Pioneers or Volksgrenadiers to get the enemy sniper out of their cloak and quickly target his with your sniper. Placing a sniper in a building is risky, it will quickly become an identifiable target. Use is stop fire ability to use your sniper just as counter weapon. History One of the best known battles involving snipers, and also the battle that made the Germans reinstate their specialized sniper training, was the Battle of Stalingrad. Their defensive position inside a city filled with rubble made that Soviet snipers were able to inflict significant casualties on the German Wehrmacht. Because of the urban nature of fighting, snipers were very hard to spot and seriously dented the morale of the German attackers. Though German sharpshooters appeared spontaneously, often armed with captured scoped Mosin-Nagant rifles, Germany re-established its own sniping school and set out to reclaim its reputation of the First World War. Germany drastically increased the number of snipers per unit. German training emphasized shooting at long-range targets to deliver a feeling of insecurity to the enemy, the ability to creep up on enemies and maintain hidden with enemies nearby, plus especially good camouflaging. Germany evolved the most efficient ways of camouflaging, both by using the environment (branches etc.) and by the development of specially designed, reversible camouflage clothing. German snipers were also issued with special shovels and knives to create the best possible hiding places and shelters. As they had done during the First World War, German snipers also changed location after a few shots to further reduce their chances of being spotted. They were also issued highest-quality adjustable scopes. It is also worth noting, the sniper in Company of Heroes is armed with a scoped G43. While this is possible, it was extremely uncommon to have a sniper armed with such a weapon.
https://w.atwiki.jp/kplus/pages/108.html
FLASH and FLASH Player 概要 Macromediaが開発していたベクター画像を用いて作成するリッチコンテンツを製作するツール。 ステータス 名称 最新ver リリース日 OS-bit Win Mac Linux iOS Android ライセンス 備考 Adobe FLASH Professional 13.0 2013/06/18 x32/x86 7sp1+ 10.7+ - - - Proprietary x64 7sp1+ 10.7+ - - - リリースヒストリー メジャーver マイナーver リリース日 製品名 価格 備考 13 2013/06/18 CC - メディア販売なし 12 2012/05/11 CS6 11 0.5 2011/05/20 CS5.5 11 2010/04/12 CS5 10 2008/09/02 CS4 9 2007/01/01 CS3 8 2005/10/01 8 7 2003/--/-- MX 2004 6 2002/--/-- MX 5 2000/--/-- 5 4 1999/--/-- 4 3 1998/--/-- 3 2 1997/--/-- 2 1 1996/--/-- 1 FLASH Playerとのバージョン関係 FLASH Player FLASH professional FLASH Player 更新内容 メジャーver マイナーver リリース日 バージョン 製品 11 0.7 2013/04/09 13 CC1 SharedObject.preventBackup propertyforceCPURenderModeForDevicesRemote hosting of SWF files in case of multiple SWFsSupport for uploading 16-bit texture formatsGameInput updatesAndroid - Create captive runtime apps 11 0.6 2013/02/12 ↓ ↓ Lossless video export from standalone and authplay.dllSupport for flash.display.graphics.readGraphicsData() that returns a Vector of IGraphicsDataImprove permissions UI related to full screen keyboard accessPrevent ActiveX Abuse in Office DocumentsSupport file access in cloud on WindowsEnhance multi-SWF supportMigration certification for ANEsRectangleTextureFile API update so AIR apps conform to Apple data storage guidelinesSeparate sampler state for Stage3DSet device specific Retina Display resolution (iOS) 11 0.5 2012/11/06 ↓ ↓ Shared ByteArrayInvoke Event enhancement (for openurl)Packaging multiple libraries in an ANE (iOS)Debug stack trace in release builds of Flash PlayerStatically link DRM (Desktop only) 11 0.4 2012/08/21 ↓ ↓ Flash Player onlyActionScript workersSandboxBridge supportLicensing support Flash Player Premium Features for GamingFlash Player and AIRStage3D "constrained" profile for increased GPU reachLZMA support for ByteArrayStageVideo attachCamera/Camera improvementsCompressed texture with alpha support for Stage3DDXT encodingAIR onlyDeprecated Carbon APIs for AIRDirect AIR deployment using ADTPush notifications for iOSAmbient AudioPlaybackModeException support in Native Extensions for iOS 11 0.3 2012/06/08 12 CS6 Desktop and mobileFullscreen interactive mode (keyboard input during fullscreen)Native bitmap encoding and compression (PNG, JPEG, JPEG-XR)Draw bitmaps with quality (low, medium, high, best)Texture streaming for Stage3DDropped support for Linux and Solaris.Mobile-onlyAuto-orientation on specific devicesUSB debugging for AIR on iOS 11 0.2 2012/03/01 ↓ ↓ The Windows version offers automatic updater options.[93]Dropped support of the browser plug-in for mobile devices (Android). Android app developers are encouraged to use Adobe Air and Android web developers should switch to HTML5.Extended support for Flash player 11.2 on Linux and Solaris as it is the last version to be supported . 11 0.1 2011/11/01 ↓ ↓ Last version of the web browser plug-in for mobile devices (made for Android 2.2 to 4.0.3)iOS 5 native extensions for AIRStageText Native text input UI for AndroidSecurity enhancements 11 2011/10/01 ↓ ↓ Desktop only Stage 3D accelerated graphics rendering[120] Desktop Windows (DirectX 9), Mac OS X (Intel processor only) and Linux (OpenGL 1.3), SwiftShader fallback Mobile Android and iOS (OpenGL ES 2) H.264/AVC software encoding for cameras Native 64-bit Asynchronous Bitmap Decoding TLS secure sockets Desktop and mobile Stage Video hardware acceleration Native extension libraries[121] Desktop Windows (.dll), OS X (.framework) Mobile Android (.jar, .so), iOS (.a) JPEG XR decoding G.711 audio compression for telephony Protected HTTP Dynamic Streaming (HDS) Unlimited bitmap size LZMA SWF compression Mobile only H.264/AAC playback Front-facing camera Background audio playback Device speaker control 16 and 32-bit color depth 10 0.3 2011/05/01 11.5 CS5.5 Media measurement (video analytics for websites; desktop only) Acoustic Echo Cancellation (acoustic echo cancellation, noise suppression, voice activity detection, automatic compensation for microphone input levels; desktop only) Integration with browser privacy controls for managing local storage (ClearSiteData NPAPI) Native control panel Auto-update notification for Mac OS 10 0.2 2011/02/01 ↓ ↓ Stage Video, a full hardware-accelerated video pipelineInternet Explorer 9 hardware-accelerated rendering supportCustom native mouse cursorsMultiple monitor full-screen supportEnhanced subpixel rendering for text 10 0.1 2010/06/01 11 CS5 Reuse of bitmap data copies for better memory management Improved garbage collector Hardware-based H.264 video decoding HTTP Dynamic Streaming Peer-assisted networking and multicast Support for browser privacy modes Multi-touch APIs For Macs/OSX 10.4 ppc or later Using Cocoa UI for Macs Use of double-buffered OpenGL context for fullscreen Use of Core Animation 10 2008/10/01 10 CS4 New Features 3D object transformations Custom filters via Pixel Bender Advanced text support Speex audio codec Real Time Media Flow Protocol (RTMFP) Dynamic sound generation Vector data type Enhanced Features Larger bitmap support Graphics drawing API Context menu Hardware acceleration Anti-aliasing engine (Saffron 3.1) Read/write clipboard access WMODE 9 0.0.115.0 2007/12/01 H.264AAC (HE-AAC, AAC Main Profile, and AAC-LC)New Flash Video file format F4V based on the ISO base media file format (MPEG-4 Part 12)Support for container formats based on the ISO base media file format[116] 9 0.0.47.0 2007/07/01 9 CS3 Security Update 9 9.0.28.0 2006/11/01 Support for full-screen mode.[114] 9 0.0.15.0 2006/06/01 8 STUDIO 8 Introduction of ActionScript Virtual Machine 2 (AVM2). AVM1 retained for compatibility.ActionScript 3 (a superset of ECMAScript 3) via AVM2.E4X, which is a new approach to parsing XML.Support for binary sockets.Support for regular expressions and namespaces.AVM2 donated to Mozilla Foundation as open-source virtual machine named Tamarin. 8 0.0.22.0 2005/08/01 Support for runtime loading of GIF and PNG imagesNew video codec (On2 VP6)Improved runtime performance and runtime bitmap cachingLive filters and blendmodesFile upload and download capabilitiesNew text-rendering engine, the Saffron Type SystemExternalAPI subsystem introduced to replace fscommandOn December 3, 2005, Adobe Systems acquired Macromedia and its product portfolio (including Flash).[112] 7 0.0.14.0 2003/09/01 7 MX2004 Supports progressive audio and video streaming (HTTP)Supports ActionScript 2.0, an object-oriented programming language for developersAbility to create charts, graphs and additional text effects with the new support for extensions (sold separately), high fidelity import of PDF and Adobe Illustrator 10 files, mobile and device development and a forms-based development environment. ActionScript 2.0 was also introduced, giving developers a formal object-oriented approach to ActionScript. V2 Components replaced Flash MX's components, being rewritten from the ground up to take advantage of ActionScript 2.0 and object-oriented principles.In 2004, the "Flash Platform" was introduced. This expanded Flash to more than the Flash authoring tool. Flex 1.0 and Breeze 1.0 were released, both of which utilized the Flash Player as a delivery method but relied on tools other than the Flash authoring program to create Flash applications and presentations. Flash Lite 1.1 was also released, enabling mobile phones to play Flash content. 6 0.0.21.0 2002/03/01 6 MX Support for the consuming Flash Remoting (AMF) and Web Service (SOAP)Supports ondemand/live audio and video streaming (RTMP)Support for screenreaders via Microsoft Active AccessibilityAdded Sorenson Spark video codec for Flash Video[111]Support for video, application components, shared libraries, and accessibility.Macromedia Flash Communication Server MX, also released in 2002, allowed video to be streamed to Flash Player 6 (otherwise the video could be embedded into the Flash movie). 5 - 2000/08/01 5 5 A major leap forward in capability, with the evolution of Flash's scripting capabilities as released as ActionScript.Saw the ability to customize the authoring environment's interface.Macromedia Generator was the first initiative from Macromedia to separate design from content in Flash files. Generator 2.0 was released in April 2001 and featured real-time server-side generation of Flash content in its Enterprise Edition. Generator was discontinued in 2002 in favor of new technologies such as Flash Remoting, which allows for seamless transmission of data between the server and the client, and ColdFusion Server.In October 2000, usability guru Jakob Nielsen wrote a polemic article regarding usability of Flash content entitled "Flash 99% Bad". (Macromedia later hired Nielsen to help them improve Flash usability.) 4 - 1999/05/01 4 4 Saw the introduction of streaming MP3s and the Motion Tween. Initially, the Flash Player plug-in was not bundled with popular web browsers and users had to visit Macromedia website to download it; As of 2000, however, the Flash Player was already being distributed with all AOL, Netscape and Internet Explorer browsers. Two years later it shipped with all releases of Windows XP. The install-base of the Flash Player reached 92 percent of all Internet users. 3 - 1998/01/01 3 3 Added alpha transparency, licensed MP3 compressionBrought improvements to animation, playback, and publishing, as well as the introduction of simple script commands for interactivity. 2 - 1997/01/01 2 2 Mostly vectors and motion, some bitmaps, limited audioSupport of stereo sound, enhanced bitmap integration, buttons, the Library, and the capability to tween color changes. リリースノート メジャーver 製品名 リリース日 更新内容 13 CC1 2013/06/18 64-bitアーキテクチャ高画質な書き出し向上したHTMLパブリッシングフォントを同期(Update後対応)タイムラインの作業を効率化サイズに制限のないペーストボードパワフルなコードエディターリアルタイムの描画Adobe Scout CCでコードをプロファイリング カスタムメタデータAPI 12 CS6 2012/05/11 Adobe AIR 3.4 のサポート(Flash Professional CS6 アップデート 12.0.2 のみ)Toolkit for CreateJS 1.2AIR 向けモバイルコンテンツのシミュレーションAIR をリモートデバッグするためのネットワークインターフェイスの選択Toolkit for CreateJSスプライトシートの書き出し効率性の高い SWF 圧縮ダイレクトモードでのパブリッシュAIR プラグインにおけるダイレクトレンダリングモードのサポートWi-Fi 経由での iOS のデバッグAIR 用キャプティブランタイムのサポートAIR ネイティブ拡張Flash Professional での最新版 Flash Player の取得PNG シーケンスを書き出し 11.5 CS5.5 2011/05/20 Share assets during authoring 共有ライブラリアセット(オーサリング時).Copy and paste layers レイヤーのコピー&ペースト(CS5.5 のみ).Scale content when changing Stage size ステージ上のコンテンツの拡大/縮小.Export as bitmap Converting art between vector and bitmap formats (CS5.5 only).Convert to bitmap Converting art between vector and bitmap formats (CS5.5 only).Code snippets for mobile and AIR コードスニペットを使用したインタラクティブ機能の追加.AIR for Android supportAIR 2.6 SDKDebug on-device via USB Debugging ActionScript 3.0.TLF tab rulers タブルーラーの使用(CS5.5 のみ)TCM text for static TLFTLF text file size optimizationTLF text support for style sheetsCode Snippets panel HUD コードスニペットを使用したインタラクティブ機能の追加.New Publish Settings dialog boxIntegrated playback controller with loop range タイムライン.Project panel update(CC版では非推奨化)Flash プロジェクトの操作. Document Properties panel changesVisible property of symbols editable in Property inspectorNew Library conflict resolution dialog boxPinning for IK bones IK ボーンのモーションの制限Cache as bitmap - opaque background シンボルの拡大/縮小とキャッシュ. Auto Recover and Auto Save 一般の環境設定 and 新規または既存のドキュメント用のプロパティ設定.Shared project format with Flash Builder Flash プロジェクトの操作.Incremental compilationFixes for RSL preloading and scripting problems 11 CS5 2010/04/12 Other features of Flash CS5 are a new text engine (TLF), further improvement to inverse kinematics, and the Code Snippets panel. [5] 10 CS4 2008/09/02 Contains inverse kinematics (bones), basic 3D object manipulation, object-based animation, a text engine, and further expansions to ActionScript 3.0. CS4 allows the developer to create animations with many features absent in previous versions. 9 CS3 2007/01/01 Flash CS3 is the first version of Flash released under the Adobe name. CS3 features full support for ActionScript 3.0, allows entire applications to be converted into ActionScript, adds better integration with other Adobe products such as Adobe Photoshop, and also provides better Vector drawing behavior, becoming more like Adobe Illustratorand Adobe Fireworks. 8 8 2005/10/01 Macromedia Flash Basic 8, a less feature-rich version of the Flash authoring tool[citation needed] targeted at new users who only want to do basic drawing, animation and interactivity. Released with Flash Player 8, this version of the product has limited support for video and advanced graphical and animation effects. Macromedia Flash Professional 8 added features focused on expressiveness, quality, video, and mobile authoring. New features included Filters and blend modes, easing control for animation, enhanced stroke properties (caps and joins), object-based drawing mode, run-time bitmap caching, FlashType advanced anti-aliasing for text, On2 VP6 advanced video codec, support for alpha transparency in video, a stand-alone encoder and advanced video importer, cue point support in FLV files, an advanced video playback component, and an interactive mobile device emulator. 7 MX 2004 2003/--/-- Released with Flash Player 7, new features included Actionscript 2.0 (which enabled an object-oriented programmingmodel for Flash, although it lacked the Script assist function of other versions, meaning Actionscript could only be typed out manually), behaviors, extensibility layer (JSAPI), alias text support, timeline effects. Macromedia Flash MX Professional 2004 included all Flash MX 2004 features, plus Screens (forms for non-linear state-based development and slides for organizing content in a linear slide format like PowerPoint), web services integration, video import wizard, Media Playback components (which encapsulate a complete MP3 and/or FLV player in a component that may be placed in an SWF), Data components (DataSet, XMLConnector, WebServicesConnector, XUpdateResolver, etc.) and data binding APIs, the Project Panel, v2 UI components, and Transition class libraries. 6 MX 2002/--/-- Released with Flash Player 6, new features included a video codec (Sorenson Spark), Unicode, v1 UI Components,compression, ActionScript vector drawing API 5 5 2000/--/-- Released with Flash Player 5, new features included ActionScript 1.0 (based on ECMAScript, making it very similar to JavaScript in syntax), XML support, Smartclips (the precursor to components in Flash), HTML text formatting added for dynamic text 4 4 1999/--/-- Released with Flash Player 4, new features included internal variables, an input field, advanced ActionScript, andstreaming MP3 3 3 1998/--/-- Released with Flash Player 3, new features included the movieclip element, JavaScript plug-in integration,transparency and an external stand alone player 2 2 1997/--/-- Released with Flash Player 2, new features included the object library 1 1 1996/--/-- A re-branded version of the FutureSplash Animator 備考 2011年11月にモバイル版FLASHの開発を終了しPC版も縮小傾向にあるが、CreativeCloud版は続けて開発されている。 理由は次のことが考えられる。 ネット動画配信等でいまだFLASHを利用されているケースがあること FLASHからHTML5へ移行するノウハウが開発業界に不足していること HTML5でFLASH同等に表現するにはブラウザ互換性がまだ不十分なこと とりわけIEがHTML5準拠率が低いのでIE11やIE12がリリースされるまではまだまだFLASHの活躍の場はあるように思う。 FLASH Player最新版が一番いい、わけではない。というのは最新版ほどPCスペックを求めてくるからだ。 実際にリサーチ・研究したわけではないが、FLASH Player11以上はIntel Core iシリーズ以上でなければ スムーズな表示が出来ない場合がある。よほど最先端なことをしない限りはなるべくバージョンを下げて 作った方がいいだろう。 FLASH professional CC版は、「ActionScript3.0」のみしか対応していない。 後日Updateで対応するのか否か現在では不明。AS2.0以下で作る場合はCS6以前で作る必要がある。 参考 Adobe Flash Professional - Wikipedia, the free encyclopedia https //en.wikipedia.org/wiki/Adobe_Flash_Professional Adobe Flash Player - Wikipedia, the free encyclopedia https //en.wikipedia.org/wiki/Adobe_Flash_Player Adobe Flash Professional * What’s New (CS5.5) http //help.adobe.com/ja_JP/flash/cs/using/WSb03e830bd6f770ee-4e51bc9c12de387b07f-7fff.html Flash Professional ヘルプ | Flash Professional CS6 の新機能 http //helpx.adobe.com/jp/flash/using/whats-new-cs6.html